diff --git a/src/models/gameModel.js b/src/models/gameModel.js index 6b992d8..ec0b50f 100644 --- a/src/models/gameModel.js +++ b/src/models/gameModel.js @@ -4,9 +4,9 @@ const gameSchema = new mongoose.Schema({ gameName: { type: String, required: true }, userId: { type: String, required: true }, gameID: { type: String, required: true }, - gameTime: { type: Number, required: true }, - score: { type: Number, required: true }, - gameStar: { type: Number, required: true }, + gameTime: { type: String, required: false }, + score: { type: String}, + gameStar: { type: Number}, screenshotUrl: { type: String }, // Store the S3 URL of the screenshot }); diff --git a/src/routes/api/saveGameScore2.js b/src/routes/api/saveGameScore2.js index a83cc36..944057c 100644 --- a/src/routes/api/saveGameScore2.js +++ b/src/routes/api/saveGameScore2.js @@ -1,22 +1,18 @@ const AWS = require("aws-sdk"); -const Game = require("../../models/gameModel"); // Import the Game model +const Game = require("../../models/gameModel"); -// Configure AWS S3 const s3 = new AWS.S3({ - accessKeyId: process.env.AWS_ACCESS_KEY_ID, // Add your AWS Access Key ID - secretAccessKey: process.env.AWS_SECRET_ACCESS_KEY, // Add your AWS Secret Access Key - region: process.env.AWS_REGION, // Add your AWS Region + accessKeyId: process.env.AWS_ACCESS_KEY_ID, + secretAccessKey: process.env.AWS_SECRET_ACCESS_KEY, + region: process.env.AWS_REGION, }); const saveGameScore2 = async (req, res) => { const { userId, gameName, gameID, gameTime, score, gameStar, screenShot } = req.body; - try { if (!gameName || !userId || !gameID) { return res.status(400).json({ error: "Missing required fields" }); } - - // Save game data to MongoDB const newGame = new Game({ gameName, userId, @@ -25,28 +21,21 @@ const saveGameScore2 = async (req, res) => { score, gameStar, }); - const result = await newGame.save(); - if (screenShot) { - // Decode base64 image - const buffer = Buffer.from(screenShot, "base64"); - - // Upload to S3 + let base64Image = screenShot.split(";base64,").pop(); + const buffer = Buffer.from(base64Image, 'base64'); + // const buffer = Buffer.from(screenShot, "base64"); const uploadParams = { - Bucket: process.env.S3_BUCKET_NAME, // Your S3 bucket name - Key: `images/${result._id}.png`, // Key for the image in S3 + Bucket: process.env.S3_BUCKET_NAME, + Key: `images/${result._id}.png`, Body: buffer, - ContentType: "image/png", // Adjust if using a different image format + ContentType: "image/png", }; - const s3Response = await s3.upload(uploadParams).promise(); - - // Update game document with screenshot URL newGame.screenshotUrl = s3Response.Location; await newGame.save(); } - res.status(200).json({ message: "Game data saved successfully", data: newGame,