capital letter all & samll letter upto m complete

This commit is contained in:
2023-10-14 19:47:17 +05:30
parent fc17a3246f
commit 0b4c50e180
147 changed files with 26922 additions and 156 deletions

View File

@@ -56,7 +56,7 @@ import Layout from "../../layouts/Layout.astro";
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedAHeight = 32;
animatedDHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
@@ -73,13 +73,13 @@ import Layout from "../../layouts/Layout.astro";
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedAHeight = 20;
animatedDHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedA', '/assets/animated-letter/a.mp4');
this.load.svg('letterB', '/assets/capital-letter/d.svg');
this.load.video('animatedD', '/assets/animated-letter/capital_d.mp4');
this.load.svg('letterD', '/assets/capital-letter/d.svg');
this.load.svg('layer1', '/assets/capital-letter/d_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/d_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
@@ -142,9 +142,9 @@ import Layout from "../../layouts/Layout.astro";
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterB').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterB').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedA').setDepth(2); canvasStand
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedD').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
@@ -206,7 +206,7 @@ import Layout from "../../layouts/Layout.astro";
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : D', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedAHeight, 'animatedA').setDepth(2).setScale(0.73);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedDHeight, 'animatedD').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();

View File

@@ -0,0 +1,350 @@
---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedHHeight = 35;
animatedHScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedHHeight = 20;
animatedHScale = 0.73;
}
function preload() {
this.load.video('animatedH', '/assets/animated-letter/capital_H.mp4');
this.load.svg('letterH', '/assets/capital-letter/h.svg');
this.load.svg('layer1', '/assets/capital-letter/h_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/h_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/h_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : H", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterH').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterH').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedH').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : H', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedHHeight, 'animatedH').setDepth(2).setScale(animatedHScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

View File

@@ -0,0 +1,350 @@
---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedIHeight = 35;
animatedIScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedIHeight = 20;
animatedIScale = 0.73;
}
function preload() {
this.load.video('animatedI', '/assets/animated-letter/capital_i.mp4');
this.load.svg('letterI', '/assets/capital-letter/i.svg');
this.load.svg('layer1', '/assets/capital-letter/i_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/i_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/i_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : I", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterI').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterI').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedI').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : I', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedIHeight, 'animatedI').setDepth(2).setScale(animatedIScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 90;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedJHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedJHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedJ', '/assets/animated-letter/capital_j.mp4');
this.load.svg('letterJ', '/assets/capital-letter/j.svg');
this.load.svg('layer1', '/assets/capital-letter/j.svg');
this.load.audio('audioOne', '/assets/audio/tall-hook.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : J", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterJ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterJ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedJ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : J', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedJHeight, 'animatedJ').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Hook',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedKHeight = 35;
animatedKScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedKHeight = 20;
animatedKScale = 0.73;
}
function preload() {
this.load.video('animatedK', '/assets/animated-letter/capital_k.mp4');
this.load.svg('letterK', '/assets/capital-letter/k.svg');
this.load.svg('layer1', '/assets/capital-letter/k_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/k_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/k_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : K", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'letterK').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterK').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedK').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : K', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedKHeight, 'animatedK').setDepth(2).setScale(animatedKScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedLHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedLHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedL', '/assets/animated-letter/capital_l.mp4');
this.load.svg('letterL', '/assets/capital-letter/l.svg');
this.load.svg('layer1', '/assets/capital-letter/l_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/l_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : L", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterL').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterL').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedL').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : L', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedLHeight, 'animatedL').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer, fourthLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedMHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedMHeight = 20;
}
function preload() {
this.load.video('animatedM', '/assets/animated-letter/capital_m.mp4');
this.load.svg('letterM', '/assets/capital-letter/m.svg');
this.load.svg('layer1', '/assets/capital-letter/m_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/m_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/m_l3.svg');
this.load.svg('layer4', '/assets/capital-letter/m_l4.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : M", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterM').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterM').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedM').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : M', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedMHeight, 'animatedM').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
fourthLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer4').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const fourthTextLayer = this.add.text(textX, textY, '4. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioFourthAudio = this.sound.add('audioTwo');
fourthTextLayer.setVisible(false);
fourthLayer.setDepth(1.1);
// fourthLayer.setScale(1.15);
fourthLayer.setAlpha(0.5);
fourthLayer.setInteractive({ draggable: true });
fourthLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
let fourthDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
fourthTextLayer.setVisible(true);
fourthLayer.setVisible(true);
fourthLayer.setAlpha(0.5);
audioFourthAudio.play();
} else {
thirdLayer.setAlpha(0.5);
}
});
fourthLayer.on('dragstart', (pointer) => {
fourthDragStartPoint.x = pointer.x;
fourthDragStartPoint.y = pointer.y;
});
fourthLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(fourthDragStartPoint.x, fourthDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
fourthLayer.setAlpha(1);
fourthTextLayer.setVisible(false);
} else {
fourthLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
// Start Position 626 317
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedNHeight = 35;
animatedNScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedNHeight = 20;
animatedNScale = 0.73;
}
function preload() {
this.load.video('animatedN', '/assets/animated-letter/capital_n.mp4');
this.load.svg('letterN', '/assets/capital-letter/n.svg');
this.load.svg('layer1', '/assets/capital-letter/n_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/n_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/n_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.audio('audioThree', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : N", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterN').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterN').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedN').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : N', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedNHeight, 'animatedN').setDepth(2).setScale(animatedNScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 90;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedOHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedOHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedO', '/assets/animated-letter/capital_o.mp4');
this.load.svg('letterO', '/assets/capital-letter/o.svg');
this.load.svg('layer1', '/assets/capital-letter/o.svg');
this.load.audio('audioOne', '/assets/audio/hook-arround-close.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : O", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterO').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterO').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedO').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : O', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedOHeight, 'animatedO').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedPHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedPHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedP', '/assets/animated-letter/capital_p.mp4');
this.load.svg('letterP', '/assets/capital-letter/p.svg');
this.load.svg('layer1', '/assets/capital-letter/p_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/p_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : P", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterP').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterP').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedP').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : P', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedPHeight, 'animatedP').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedQHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedQHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedQ', '/assets/animated-letter/capital_q.mp4');
this.load.svg('letterQ', '/assets/capital-letter/q.svg');
this.load.svg('layer1', '/assets/capital-letter/q_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/q_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : Q", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterQ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterQ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedQ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : Q', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 + 40 , customHeight / 2 + animatedQHeight, 'animatedQ').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedRHeight = 35;
animatedRScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedRHeight = 20;
animatedRScale = 0.73;
}
function preload() {
this.load.video('animatedR', '/assets/animated-letter/capital_r.mp4');
this.load.svg('letterR', '/assets/capital-letter/r.svg');
this.load.svg('layer1', '/assets/capital-letter/r_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/r_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/r_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.audio('audioThree', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : R", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterR').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterR').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedR').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : R', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedRHeight, 'animatedR').setDepth(2).setScale(animatedRScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 90;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedSHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedSHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedS', '/assets/animated-letter/capital_s.mp4');
this.load.svg('letterS', '/assets/capital-letter/s.svg');
this.load.svg('layer1', '/assets/capital-letter/s.svg');
this.load.audio('audioOne', '/assets/audio/hook-around-snake.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : S", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterS').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterS').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedS').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : S', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedSHeight, 'animatedS').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Snake',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedTHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedTHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedT', '/assets/animated-letter/capital_t.mp4');
this.load.svg('letterT', '/assets/capital-letter/t.svg');
this.load.svg('layer1', '/assets/capital-letter/t_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/t_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : T", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterT').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterT').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedT').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : T', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedTHeight, 'animatedT').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 90;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedUHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedUHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedU', '/assets/animated-letter/capital_u.mp4');
this.load.svg('letterU', '/assets/capital-letter/u.svg');
this.load.svg('layer1', '/assets/capital-letter/u.svg');
this.load.audio('audioOne', '/assets/audio/tall-down-curve-up.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : U", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterU').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterU').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedU').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : U', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedUHeight, 'animatedU').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down Curve Up',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedVHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedVHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedV', '/assets/animated-letter/capital_v.mp4');
this.load.svg('letterV', '/assets/capital-letter/v.svg');
this.load.svg('layer1', '/assets/capital-letter/v_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/v_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : V", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterV').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterV').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedV').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : V', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedVHeight, 'animatedV').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer, fourthLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedWHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedWHeight = 20;
}
function preload() {
this.load.video('animatedW', '/assets/animated-letter/capital_w.mp4');
this.load.svg('letterW', '/assets/capital-letter/w.svg');
this.load.svg('layer1', '/assets/capital-letter/w_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/w_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/w_l3.svg');
this.load.svg('layer4', '/assets/capital-letter/w_l4.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : W", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterW').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterW').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedW').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : W', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedWHeight, 'animatedW').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
fourthLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer4').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const fourthTextLayer = this.add.text(textX, textY, '4. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioFourthAudio = this.sound.add('audioOne');
fourthTextLayer.setVisible(false);
fourthLayer.setDepth(1.1);
// fourthLayer.setScale(1.15);
fourthLayer.setAlpha(0.5);
fourthLayer.setInteractive({ draggable: true });
fourthLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
let fourthDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
fourthTextLayer.setVisible(true);
fourthLayer.setVisible(true);
fourthLayer.setAlpha(0.5);
audioFourthAudio.play();
} else {
thirdLayer.setAlpha(0.5);
}
});
fourthLayer.on('dragstart', (pointer) => {
fourthDragStartPoint.x = pointer.x;
fourthDragStartPoint.y = pointer.y;
});
fourthLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(fourthDragStartPoint.x, fourthDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
fourthLayer.setAlpha(1);
fourthTextLayer.setVisible(false);
} else {
fourthLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
// Start Position 626 317
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedXHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedXHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedX', '/assets/animated-letter/capital_x.mp4');
this.load.svg('letterX', '/assets/capital-letter/x.svg');
this.load.svg('layer1', '/assets/capital-letter/x_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/x_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.audio('audioTwo', '/assets/audio/cross.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : X", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterX').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterX').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedX').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : X', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedXHeight, 'animatedX').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Cross',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedYHeight = 35;
animatedYScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedYHeight = 20;
animatedYScale = 0.73;
}
function preload() {
this.load.video('animatedY', '/assets/animated-letter/capital_y.mp4');
this.load.svg('letterY', '/assets/capital-letter/y.svg');
this.load.svg('layer1', '/assets/capital-letter/y_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/y_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/y_l3.svg');
this.load.audio('audioOne', '/assets/audio/slant-right.mp3');
this.load.audio('audioTwo', '/assets/audio/slant-left.mp3');
this.load.audio('audioThree', '/assets/audio/down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : Y", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterY').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterY').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedY').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : Y', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedYHeight, 'animatedY').setDepth(2).setScale(animatedYScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Slant Right',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant Left',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Down', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedZHeight = 35;
animatedZScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedZHeight = 20;
animatedZScale = 0.73;
}
function preload() {
this.load.video('animatedZ', '/assets/animated-letter/capital_z.mp4');
this.load.svg('letterZ', '/assets/capital-letter/z.svg');
this.load.svg('layer1', '/assets/capital-letter/z_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/z_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/z_l3.svg');
this.load.audio('audioOne', '/assets/audio/slide.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : Z", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterZ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterZ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedZ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : Z', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedZHeight, 'animatedZ').setDepth(2).setScale(animatedZScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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@@ -1,148 +0,0 @@
---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer;
let graphics;
let isDrawing = false;
let ellipseCenter;
let ellipseRadiusX = 74;
let ellipseRadiusY = 100;
let angle = 0;
let rotationSpeed = 0.02; // Adjust rotation speed as needed
let rotatingObject;
// let hideButton;
function preload() {
this.load.svg('letterO', '/assets/capital-letter/o.svg');
this.load.svg('layer1', '/assets/capital-letter/o.svg');
this.load.audio('hookAroundClose', '/assets/audio/hook-arround-close.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterO');
firstScreen.setVisible(false);
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer1');
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close', { font: '700 40px quicksand', fill: '#05b3a4'});
const hookAroundClose = this.sound.add('hookAroundClose');
hookAroundClose.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
firstLayer.on('drag', (pointer) => {
if (pointer.isDown) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.lineStyle(15, 0x05b3a4, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
ellipseCenter = new Phaser.Math.Vector2(customWidth / 2, customHeight / 2); // Center of the ellipse
rotatingObject = this.add.sprite(ellipseCenter.x + ellipseRadiusX, ellipseCenter.y, 'handPointer');
rotatingObject.setScale(0.5).setDepth(2); // Adjust scale as needed
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
hideButton.setVisible(false);
rotatingObject.setVisible(false);
});
hideButton.setVisible(false);
rotatingObject.setVisible(false);
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
rotatingObject.setVisible(true);
});
}
function update() {
angle -= rotationSpeed;
const x = ellipseCenter.x + ellipseRadiusX * Math.cos(angle);
const y = ellipseCenter.y + ellipseRadiusY * Math.sin(angle);
rotatingObject.x = x;
rotatingObject.y = y;
// Rotate the object based on the angle (optional)
rotatingObject.rotation = angle;
}
</script>

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@@ -0,0 +1,318 @@
---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedAHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 20;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedAHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedA', '/assets/animated-letter/small_a.mp4');
this.load.svg('letterA', '/assets/small-letter/as.svg');
this.load.svg('layer1', '/assets/small-letter/as_l1.svg');
this.load.svg('layer2', '/assets/small-letter/as_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/small-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : a", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedA').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : a', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedAHeight, 'animatedA').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedBHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedBHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedB', '/assets/animated-letter/small_b.mp4');
this.load.svg('letterB', '/assets/small-letter/bs.svg');
this.load.svg('layer1', '/assets/small-letter/bs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/bs_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : b", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterB').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterB').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedB').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : b', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedBHeight, 'animatedB').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 40;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedCHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 30;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedCHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedC', '/assets/animated-letter/small_c.mp4');
this.load.svg('letterC', '/assets/small-letter/cs.svg');
this.load.svg('layer1', '/assets/small-letter/cs.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : c", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterC').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterC').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedC').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : c', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedCHeight, 'animatedC').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedVideScale = 0.6
animatedDHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedVideScale = 0.9;
animatedDHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedD', '/assets/animated-letter/small_d.mp4');
this.load.svg('letterD', '/assets/small-letter/ds.svg');
this.load.svg('layer1', '/assets/small-letter/ds_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ds_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : d", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedD').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : d', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedDHeight, 'animatedD').setDepth(2).setScale(animatedVideScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedEHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 20;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedEHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedE', '/assets/animated-letter/small_e.mp4');
this.load.svg('letterE', '/assets/small-letter/es.svg');
this.load.svg('layer1', '/assets/small-letter/es_l1.svg');
this.load.svg('layer2', '/assets/small-letter/es_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : b", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterE').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterE').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedE').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : b', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedEHeight, 'animatedE').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = -10;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedFHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = -20;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedFHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedF', '/assets/animated-letter/small_f.mp4');
this.load.svg('letterF', '/assets/small-letter/fs.svg');
this.load.svg('layer1', '/assets/small-letter/fs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/fs_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-down.mp3');
this.load.audio('audioTwo', '/assets/audio/cross.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : f", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'letterF').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'letterF').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedF').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : f', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedFHeight, 'animatedF').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Cross',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 8;
letterScale = 0.95;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedVideoScale = 0.63;
animatedGHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = -20;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedVideoScale = 0.7;
animatedGHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedG', '/assets/animated-letter/small_g.mp4');
this.load.svg('letterG', '/assets/small-letter/gs.svg');
this.load.svg('layer1', '/assets/small-letter/gs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/gs_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/down-tail.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : g", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterG').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterG').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedG').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : g', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedGHeight, 'animatedG').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Down Tail',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 80;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedVideoScale = 0.63;
animatedHHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 70;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedVideoScale = 0.7;
animatedHHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedH', '/assets/animated-letter/small_h.mp4');
this.load.svg('letterH', '/assets/small-letter/hs.svg');
this.load.svg('layer1', '/assets/small-letter/hs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/hs_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : h", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'letterH').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'letterH').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedH').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : h', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedHHeight, 'animatedH').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterIeight = 50;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedVideoScale = 0.5;
animatedIHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterIeight = 30;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedVideoScale = 0.55;
animatedIHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedI', '/assets/animated-letter/small_i.mp4');
this.load.svg('letterI', '/assets/small-letter/is.svg');
this.load.svg('layer1', '/assets/small-letter/is_l1.svg');
this.load.svg('layer2', '/assets/small-letter/is_l2.svg');
this.load.audio('audioOne', '/assets/audio/small-down.mp3');
this.load.audio('audioTwo', '/assets/audio/dot.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : i", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'letterI').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'letterI').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterIeight, 'animatedI').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : i', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedIHeight, 'animatedI').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Dot',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterJeight = 0;
letterScale = 0.95;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.38;
beanieWidth = 135;
beanieHeight = 170;
animatedVideoScale = 0.5;
animatedJHeight = 32;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterJeight = 0;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.44;
beanieWidth = 200;
beanieHeight = 245;
animatedVideoScale = 0.7;
animatedJHeight = 20;
}
// let hideButton;
function preload() {
this.load.video('animatedJ', '/assets/animated-letter/small_j.mp4');
this.load.svg('letterJ', '/assets/small-letter/js.svg');
this.load.svg('layer1', '/assets/small-letter/js_l1.svg');
this.load.svg('layer2', '/assets/small-letter/js_l2.svg');
this.load.audio('audioOne', '/assets/audio/down-tail.mp3');
this.load.audio('audioTwo', '/assets/audio/dot.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : i", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterJeight, 'letterJ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20 , customHeight / 2 + letterJeight, 'letterJ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterJeight, 'animatedJ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : i', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedJHeight, 'animatedJ').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterJeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Down Tail',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterJeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Dot',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=5) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 80;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedKHeight = 35;
animatedKScale = 0.65;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 70;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedKHeight = 20;
animatedKScale = 0.8;
}
function preload() {
this.load.video('animatedK', '/assets/animated-letter/small_k.mp4');
this.load.svg('letterK', '/assets/small-letter/ks.svg');
this.load.svg('layer1', '/assets/small-letter/ks_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ks_l2.svg');
this.load.svg('layer3', '/assets/small-letter/ks_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant-in.mp3');
this.load.audio('audioThree', '/assets/audio/slant-out.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : k", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterK').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterK').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedK').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : k', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedKHeight, 'animatedK').setDepth(2).setScale(animatedKScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant In',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant Out', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 50;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
beanieScale = 0.35;
beanieScalePlus = 0.365;
beanieWidth = 135;
beanieHeight = 170;
animatedMHeight = 35;
animatedMScale = 0.5;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 40;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
beanieScale = 0.4;
beanieScalePlus = 0.45;
beanieWidth = 200;
beanieHeight = 255;
animatedMHeight = 20;
animatedMScale = 0.66;
}
function preload() {
this.load.video('animatedM', '/assets/animated-letter/small_m.mp4');
this.load.svg('letterM', '/assets/small-letter/ms.svg');
this.load.svg('layer1', '/assets/small-letter/ms_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ms_l2.svg');
this.load.svg('layer3', '/assets/small-letter/ms_l3.svg');
this.load.audio('audioOne', '/assets/audio/small-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
// this.load.image('beanie', '/assets/beanie.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : m", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const beanie = this.add.sprite(customWidth / 2 - beanieWidth, customHeight / 2 - beanieHeight, 'beanie').setScale(beanieScale).setDepth(1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const beaniescaleFactor = beanieScalePlus; // Scale factor (2 means double the size)
const beanieduration = 2500;
this.tweens.add({
targets: beanie,
scaleX: beaniescaleFactor + 0.004,
scaleY: beaniescaleFactor,
duration: beanieduration,
ease: 'Redial',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterM').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterM').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedM').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(customWidth / 2 - 65, customHeight / 1.1, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2 - 50, customHeight / 1.1, "Help!", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : m', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedMHeight, 'animatedM').setDepth(2).setScale(animatedMScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Roll Down', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
}
function update() {
}
</script>