file name small to capital

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2023-10-06 20:47:16 +05:30
parent e19effedfa
commit 31f0b411f5
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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer;
let graphics;
let isDrawing = false;
let ellipseCenter;
let ellipseRadiusX = 74;
let ellipseRadiusY = 100;
let angle = 0;
let rotationSpeed = 0.02; // Adjust rotation speed as needed
let rotatingObject;
// let hideButton;
function preload() {
this.load.svg('letterO', '/assets/capital-letter/o.svg');
this.load.svg('layer1', '/assets/capital-letter/o.svg');
this.load.audio('hookAroundClose', '/assets/audio/hook-arround-close.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterO');
firstScreen.setVisible(false);
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer1');
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close', { font: '700 40px quicksand', fill: '#05b3a4'});
const hookAroundClose = this.sound.add('hookAroundClose');
hookAroundClose.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
firstLayer.on('drag', (pointer) => {
if (pointer.isDown) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.lineStyle(15, 0x05b3a4, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
ellipseCenter = new Phaser.Math.Vector2(customWidth / 2, customHeight / 2); // Center of the ellipse
rotatingObject = this.add.sprite(ellipseCenter.x + ellipseRadiusX, ellipseCenter.y, 'handPointer');
rotatingObject.setScale(0.5).setDepth(2); // Adjust scale as needed
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
hideButton.setVisible(false);
rotatingObject.setVisible(false);
});
hideButton.setVisible(false);
rotatingObject.setVisible(false);
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
rotatingObject.setVisible(true);
});
}
function update() {
angle -= rotationSpeed;
const x = ellipseCenter.x + ellipseRadiusX * Math.cos(angle);
const y = ellipseCenter.y + ellipseRadiusY * Math.sin(angle);
rotatingObject.x = x;
rotatingObject.y = y;
// Rotate the object based on the angle (optional)
rotatingObject.rotation = angle;
}
</script>