change code server
After Width: | Height: | Size: 91 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 1.8 MiB |
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After Width: | Height: | Size: 1.0 MiB |
After Width: | Height: | Size: 179 KiB |
After Width: | Height: | Size: 124 KiB |
After Width: | Height: | Size: 104 KiB |
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@ -32,12 +32,29 @@ import Layout from "../../layouts/Layout.astro";
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update: update
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}
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};
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// backgroundImage.png
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const game = new Phaser.Game(config);
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const customWidth = window.innerWidth;
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const customHeight = window.innerHeight;
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let firstLayer, secondLayer, thirdLayer;
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let graphics;
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let isDrawing = false;
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if(isMobile){
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cloudeSize = 200;
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cloudHeight = 340;
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canvasScale = 0.23
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canvasHeight = 154;
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letterHeight = 70;
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backgroundScale = 0.8;
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} else{
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cloudeSize = 500;
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cloudHeight = 250;
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canvasScale = 0.3;
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canvasHeight = 100;
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letterHeight = 0;
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backgroundScale = 1;
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}
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// let hideButton;
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function preload() {
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@ -51,13 +68,33 @@ import Layout from "../../layouts/Layout.astro";
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this.load.image('topLogo', '/assets/top_logo.png');
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this.load.svg('succesImage', '/assets/svg/tick.svg');
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this.load.svg('handPointer', '/assets/svg/hand.svg');
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// this.load.image('backgroundImage', '/assets/backgroundImage2.png');
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this.load.image('backgroundImage', '/assets/bg6.png');
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this.load.image('cloud', '/assets/cloud.png');
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this.load.image('canvas', '/assets/canvas2.png');
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}
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function create() {
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this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
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this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
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const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterA');
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// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
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const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud');
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cloud.setDepth(-1.9);
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const scrollSpeed = 0.5;
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this.time.addEvent({
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loop: true,
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callback: () => {
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cloud.tilePositionX += scrollSpeed;
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},
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delay: 16, // Adjust the delay for the desired scrolling speed
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});
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const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
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this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setAlpha(0.2).setDepth(0.5);
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const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setDepth(2);
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this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
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firstScreen.setVisible(false);
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let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
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@ -73,7 +110,10 @@ import Layout from "../../layouts/Layout.astro";
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});
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hideButton.setVisible(false);
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let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
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let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help!", { font: '900 24px quicksand', fill: '#05b3a4', backgroundColor: '#7c4c23'}).setPadding(20, 10);
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// demoButton.style.borderRadius = "25px";
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// demoButton.style.set('borderRadius', '15px');
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demoButton.setInteractive().on('pointerdown', () => {
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graphics.setVisible(false);
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firstScreen.setVisible(true);
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@ -90,9 +130,9 @@ import Layout from "../../layouts/Layout.astro";
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const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
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const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
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let textX, textY;
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let textX = window.innerWidth / 2, textY;
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firstLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer1');
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firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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textY = isMobile ? customHeight / 5 : customHeight / 2;
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const firstTextLayer = this.add.text(textX, textY, '1. Slant Left', { font: '700 40px quicksand', fill: '#05b3a4'});
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@ -102,7 +142,7 @@ import Layout from "../../layouts/Layout.astro";
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firstLayer.setAlpha(0.5);
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firstLayer.setInteractive({ draggable: true });
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secondLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer2');
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secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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const secondTextLayer = this.add.text(textX, textY, '2. Slant Right', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slantRightAudio = this.sound.add('slantRight');
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@ -112,7 +152,7 @@ import Layout from "../../layouts/Layout.astro";
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secondLayer.setInteractive({ draggable: true });
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secondLayer.setVisible(false);
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thirdLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer3');
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thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slideAudio = this.sound.add('slide');
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@ -162,7 +202,7 @@ import Layout from "../../layouts/Layout.astro";
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}
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});
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graphics = this.add.graphics();
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graphics.lineStyle(15, 0x05b3a4, 2).setDepth(2); // Set line style (width, color, alpha)
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graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
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this.input.on('pointerdown', function (pointer) {
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isDrawing = true;
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@ -257,11 +297,8 @@ import Layout from "../../layouts/Layout.astro";
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// Start Position 626 317
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}
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// function showLayersWithFadeIn() {
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// }
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function update() {
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// Update any game logic if needed
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}
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function update() {
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}
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</script>
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@ -3,44 +3,55 @@
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<script is:inline>
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const config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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width: window.innerWidth,
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height: window.innerHeight,
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scene: {
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create: create
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preload: preload,
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create: create,
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update: update
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}
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};
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const game = new Phaser.Game(config);
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let svgPath = "M100,200 C100,100 400,100 400,200";
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let points = parseSvgPath(svgPath);
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const game = new Phaser.Game(config);
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const customWidth = window.innerWidth;
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const customHeight = window.innerHeight;
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let ellipseCenter;
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let ellipseRadiusX = 74;
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let ellipseRadiusY = 100;
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let angle = 0;
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let rotationSpeed = 0.02; // Adjust rotation speed as needed
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let rotatingObject;
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function preload(){
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this.load.image('handPointer', '/assets/svg/hand.svg');
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this.load.image('letterO', '/assets/capital-letter/o.svg')
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}
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function create() {
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// Visualize the SVG path using Phaser graphics (optional)
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const graphics = this.add.graphics();
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graphics.lineStyle(2, 0xffffff);
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for (let i = 0; i < points.length - 1; i++) {
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graphics.lineBetween(points[i].x, points[i].y, points[i + 1].x, points[i + 1].y);
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}
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this.add.image(customWidth / 2, customHeight / 2, 'letterO');
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// Create an ellipse (in this case, a visual representation)
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// const graphics = this.add.graphics();
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// graphics.lineStyle(2, 0xffffff);
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// graphics.strokeEllipse(customWidth / 2, customHeight / 2, ellipseRadiusX * 2, ellipseRadiusY * 2);
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ellipseCenter = new Phaser.Math.Vector2(customWidth / 2, customHeight / 2); // Center of the ellipse
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rotatingObject = this.add.sprite(ellipseCenter.x + ellipseRadiusX, ellipseCenter.y, 'handPointer');
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rotatingObject.setScale(0.5).setDepth(2); // Adjust scale as needed
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}
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function parseSvgPath(path) {
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// Parse SVG path data to extract points
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// This is a simple example and may not cover all SVG path commands
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const commands = path.match(/[a-df-z]|[\-+]?\d+(\.\d+)?/ig);
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const points = [];
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let currentPoint = { x: 0, y: 0 };
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function update() {
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// Update the angle for rotation
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angle -= rotationSpeed;
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commands.forEach((command, index) => {
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if (!isNaN(command)) {
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const isX = (index % 2 === 0);
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currentPoint[isX ? 'x' : 'y'] = parseFloat(command);
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points.push({ ...currentPoint });
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}
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});
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// Calculate new position based on the angle and radii
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const radius = Math.max(ellipseRadiusX, ellipseRadiusY);
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const x = ellipseCenter.x + radius * Math.cos(angle);
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const y = ellipseCenter.y + radius * Math.sin(angle);
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return points;
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rotatingObject.x = x;
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rotatingObject.y = y;
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// Rotate the object based on the angle (optional)
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rotatingObject.rotation = angle;
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}
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</script>
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