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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1.1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated0videoScale = 0.6;
animated0Height = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated0videoScale = 0.70;
animated0Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated0', '/assets/animated-letter/number_0.mp4');
this.load.svg('number0', '/assets/numeric/n0.svg');
this.load.svg('layer1', '/assets/numeric/n0.svg');
this.load.audio('audioOne', '/assets/audio/hook-around-close.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 0", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number0').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number0').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated0').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 0', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated0Height, 'animated0').setDepth(2).setScale(animated0videoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 0) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1.1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated1videoScale = 0.6;
animated1Height = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated1videoScale = 0.70;
animated1Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated1', '/assets/animated-letter/number_1.mp4');
this.load.svg('number1', '/assets/numeric/n1.svg');
this.load.svg('layer1', '/assets/numeric/n1.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 1", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number1').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number1').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated1').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 1', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated1Height, 'animated1').setDepth(2).setScale(animated1videoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 0) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated2Scale = 0.55;
animated2Height = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated2Scale = 0.55;
animated2Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated2', '/assets/animated-letter/number_2.mp4');
this.load.svg('number2', '/assets/numeric/n2.svg');
this.load.svg('layer1', '/assets/numeric/n2.svg');
this.load.svg('layer2', '/assets/numeric/n2.svg');
this.load.audio('audioOne', '/assets/audio/roll-slant.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 2", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number2').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number2').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated2').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 2', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated2Height, 'animated2').setDepth(2).setScale(animated2Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Roll Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 48;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated3Scale = 0.55;
animated3Height = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 30;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated3Scale = 0.55;
animated3Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated3', '/assets/animated-letter/number_3.mp4');
this.load.svg('number3', '/assets/numeric/n3.svg');
this.load.svg('layer1', '/assets/numeric/n3.svg');
this.load.svg('layer2', '/assets/numeric/n3.svg');
this.load.audio('audioOne', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 3", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number3').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number3').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated3').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 3', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated3Height, 'animated3').setDepth(2).setScale(animated3Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 20;
letterScale = 1.2;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated4Height = 35;
animated4Scale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated4Height = 20;
animated4Scale = 0.7;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animated4', '/assets/animated-letter/number_4.mp4');
this.load.svg('number4', '/assets/numeric/n4.svg');
this.load.svg('layer1', '/assets/numeric/n4_l1.svg');
this.load.svg('layer2', '/assets/numeric/n4_l2.svg');
this.load.svg('layer3', '/assets/numeric/n4_l3.svg');
this.load.audio('audioOne', '/assets/audio/down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 4", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number4').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number4').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated4').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 4', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated4Height, 'animated4').setDepth(2).setScale(animated4Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Down', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 70) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 70) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 50;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated5Height = 35;
animated5Scale = 0.55;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 40;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated5Height = 20;
animated5Scale = 0.6;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animated5', '/assets/animated-letter/number_5.mp4');
this.load.svg('number5', '/assets/numeric/n5.svg');
this.load.svg('layer1', '/assets/numeric/n5_l1.svg');
this.load.svg('layer2', '/assets/numeric/n5_l2.svg');
this.load.svg('layer3', '/assets/numeric/n5_l3.svg');
this.load.audio('audioOne', '/assets/audio/down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.audio('audioThree', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 5", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number5').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number5').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated5').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 5', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated5Height, 'animated5').setDepth(2).setScale(animated5Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 70) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 70) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 30;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated6Scale = 0.55;
animated6Height = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated6Scale = 0.55;
animated6Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated6', '/assets/animated-letter/number_6.mp4');
this.load.svg('number6', '/assets/numeric/n6.svg');
this.load.svg('layer1', '/assets/numeric/n6_l1.svg');
this.load.svg('layer2', '/assets/numeric/n6_l2.svg');
this.load.audio('audioOne', '/assets/audio/curve-down.mp3');
this.load.audio('audioTwo', '/assets/audio/loop.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 6", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number6').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number6').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated6').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 6', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated6Height, 'animated6').setDepth(2).setScale(animated6Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Curve Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Loop',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 30;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated7Scale = 0.55;
animated7Height = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1.1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated7Scale = 0.55;
animated7Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated7', '/assets/animated-letter/number_7.mp4');
this.load.svg('number7', '/assets/numeric/n7.svg');
this.load.svg('layer1', '/assets/numeric/n7_l1.svg');
this.load.svg('layer2', '/assets/numeric/n7_l2.svg');
this.load.audio('audioOne', '/assets/audio/slide.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 7", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number7').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number7').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated7').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 7', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated7Height, 'animated7').setDepth(2).setScale(animated7Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 30;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated8Scale = 0.55;
animated8Height = 15;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated8Scale = 0.55;
animated8Height = 0;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated8', '/assets/animated-letter/number_8.mp4');
this.load.svg('number8', '/assets/numeric/n8.svg');
this.load.svg('layer1', '/assets/numeric/n8_l1.svg');
this.load.svg('layer2', '/assets/numeric/n8_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-snake.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-up.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 8", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number8').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number8').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated8').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 8', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated8Height, 'animated8').setDepth(2).setScale(animated8Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Snake',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Up',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 30;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animated9Scale = 0.55;
animated9Height = 40;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animated9Scale = 0.55;
animated9Height = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animated9', '/assets/animated-letter/number_9.mp4');
this.load.svg('number9', '/assets/numeric/n9.svg');
this.load.svg('layer1', '/assets/numeric/n9_l1.svg');
this.load.svg('layer2', '/assets/numeric/n9_l2.svg');
this.load.audio('audioOne', '/assets/audio/curve-around.mp3');
this.load.audio('audioTwo', '/assets/audio/tall-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Number : 9", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'number9').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'number9').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animated9').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write number : 9', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animated9Height, 'animated9').setDepth(2).setScale(animated9Scale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 8 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Curve Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 0) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedAHeight = 35;
animatedAScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedAHeight = 20;
animatedAScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedA', '/assets/animated-letter/capital_a.mp4');
this.load.svg('letterA', '/assets/capital-letter/a.svg');
this.load.svg('layer1', '/assets/capital-letter/a_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/a_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/a_l3.svg');
this.load.audio('audioOne', '/assets/audio/slant-left.mp3');
this.load.audio('audioTwo', '/assets/audio/slant-right.mp3');
this.load.audio('audioThree', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedA').setDepth(2); canvasStand
firstScreen.setVisible(false);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedAHeight, 'animatedA').setDepth(2).setScale(animatedAScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant Left',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant Right',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedBHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.70;
animatedBHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedB', '/assets/animated-letter/capital_b.mp4');
this.load.svg('letterB', '/assets/capital-letter/b.svg');
this.load.svg('layer1', '/assets/capital-letter/b_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/b_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/b_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : B", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterB').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterB').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedB').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : B', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedBHeight, 'animatedB').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide Around', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioTHreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioTHreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.59;
animatedAHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.70;
animatedAHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedA', '/assets/animated-letter/capital_c.mp4');
this.load.svg('letterC', '/assets/capital-letter/c.svg');
this.load.svg('layer1', '/assets/capital-letter/c.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('beanie', '/assets/beanieImage.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : C", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterC').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterC').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedA').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : C', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedAHeight, 'animatedA').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedDHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.70;
animatedDHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedD', '/assets/animated-letter/capital_d.mp4');
this.load.svg('letterD', '/assets/capital-letter/d.svg');
this.load.svg('layer1', '/assets/capital-letter/d_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/d_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : D", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'letterD').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'letterD').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedD').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : D', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedDHeight, 'animatedD').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer, fourthLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedEHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedEHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedE', '/assets/animated-letter/capital_e.mp4');
this.load.svg('letterE', '/assets/capital-letter/e.svg');
this.load.svg('layer1', '/assets/capital-letter/e_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/e_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/e_l3.svg');
this.load.svg('layer4', '/assets/capital-letter/e_l4.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.audio('audioThree', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : E", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterE').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterE').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedE').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : E', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedEHeight, 'animatedE').setDepth(2).setScale(0.73);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
fourthLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer4').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const fourthTextLayer = this.add.text(textX, textY, '4. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioFourthAudio = this.sound.add('audioTwo');
fourthTextLayer.setVisible(false);
fourthLayer.setDepth(1.1);
// fourthLayer.setScale(1.15);
fourthLayer.setAlpha(0.5);
fourthLayer.setInteractive({ draggable: true });
fourthLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
let fourthDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
fourthTextLayer.setVisible(true);
fourthLayer.setVisible(true);
fourthLayer.setAlpha(0.5);
audioFourthAudio.play();
} else {
thirdLayer.setAlpha(0.5);
}
});
fourthLayer.on('dragstart', (pointer) => {
fourthDragStartPoint.x = pointer.x;
fourthDragStartPoint.y = pointer.y;
});
fourthLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(fourthDragStartPoint.x, fourthDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
fourthLayer.setAlpha(1);
fourthTextLayer.setVisible(false);
} else {
fourthLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedFHeight = 35;
animatedFScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedFHeight = 20;
animatedFScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedF', '/assets/animated-letter/capital_f.mp4');
this.load.svg('letterA', '/assets/capital-letter/f.svg');
this.load.svg('layer1', '/assets/capital-letter/f_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/f_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/f_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : F", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedF').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : F', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedFHeight, 'animatedF').setDepth(2).setScale(animatedFScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.60;
animatedGHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.70;
animatedGHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedG', '/assets/animated-letter/capital_g.mp4');
this.load.svg('letterG', '/assets/capital-letter/g.svg');
this.load.svg('layer1', '/assets/capital-letter/g_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/g_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : G", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterG').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterG').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedG').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : G', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedGHeight, 'animatedG').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=50) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedHHeight = 45;
animatedHScale = 0.6;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedHHeight = 20;
animatedHScale = 0.70;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedH', '/assets/animated-letter/capital_h.mp4');
this.load.svg('letterH', '/assets/capital-letter/h.svg');
this.load.svg('layer1', '/assets/capital-letter/h_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/h_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/h_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : H", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterH').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterH').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedH').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : H', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedHHeight, 'animatedH').setDepth(2).setScale(animatedHScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedIHeight = 35;
animatedIScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedIHeight = 20;
animatedIScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedI', '/assets/animated-letter/capital_i.mp4');
this.load.svg('letterI', '/assets/capital-letter/i.svg');
this.load.svg('layer1', '/assets/capital-letter/i_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/i_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/i_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : I", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 40, customHeight / 2 + letterHeight, 'letterI').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterHeight, 'letterI').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedI').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : I', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedIHeight, 'animatedI').setDepth(2).setScale(animatedIScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 65;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedJHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedJHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedJ', '/assets/animated-letter/capital_j.mp4');
this.load.svg('letterJ', '/assets/capital-letter/j.svg');
this.load.svg('layer1', '/assets/capital-letter/j.svg');
this.load.audio('audioOne', '/assets/audio/tall-hook.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : J", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterJ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterJ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedJ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : J', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedJHeight, 'animatedJ').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Hook',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedKHeight = 35;
animatedKScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedKHeight = 20;
animatedKScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedK', '/assets/animated-letter/capital_k.mp4');
this.load.svg('letterK', '/assets/capital-letter/k.svg');
this.load.svg('layer1', '/assets/capital-letter/k_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/k_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/k_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : K", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'letterK').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterK').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedK').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : K', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedKHeight, 'animatedK').setDepth(2).setScale(animatedKScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedLHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedLHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedL', '/assets/animated-letter/capital_l.mp4');
this.load.svg('letterL', '/assets/capital-letter/l.svg');
this.load.svg('layer1', '/assets/capital-letter/l_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/l_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : L", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterL').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterL').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedL').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : L', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedLHeight, 'animatedL').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer, fourthLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedMHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedMHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedM', '/assets/animated-letter/capital_m.mp4');
this.load.svg('letterM', '/assets/capital-letter/m.svg');
this.load.svg('layer1', '/assets/capital-letter/m_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/m_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/m_l3.svg');
this.load.svg('layer4', '/assets/capital-letter/m_l4.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : M", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterM').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterM').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedM').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : M', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedMHeight, 'animatedM').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
fourthLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer4').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const fourthTextLayer = this.add.text(textX, textY, '4. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioFourthAudio = this.sound.add('audioTwo');
fourthTextLayer.setVisible(false);
fourthLayer.setDepth(1.1);
// fourthLayer.setScale(1.15);
fourthLayer.setAlpha(0.5);
fourthLayer.setInteractive({ draggable: true });
fourthLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
let fourthDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
fourthTextLayer.setVisible(true);
fourthLayer.setVisible(true);
fourthLayer.setAlpha(0.5);
audioFourthAudio.play();
} else {
thirdLayer.setAlpha(0.5);
}
});
fourthLayer.on('dragstart', (pointer) => {
fourthDragStartPoint.x = pointer.x;
fourthDragStartPoint.y = pointer.y;
});
fourthLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(fourthDragStartPoint.x, fourthDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
fourthLayer.setAlpha(1);
fourthTextLayer.setVisible(false);
} else {
fourthLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 0.95;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedNHeight = 35;
animatedNScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedNHeight = 20;
animatedNScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedN', '/assets/animated-letter/capital_n.mp4');
this.load.svg('letterN', '/assets/capital-letter/n.svg');
this.load.svg('layer1', '/assets/capital-letter/n_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/n_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/n_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.audio('audioThree', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : N", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterN').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterN').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedN').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : N', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedNHeight, 'animatedN').setDepth(2).setScale(animatedNScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 65;
letterScale = 0.92;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedOHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedOHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedO', '/assets/animated-letter/capital_o.mp4');
this.load.svg('letterO', '/assets/capital-letter/o.svg');
this.load.svg('layer1', '/assets/capital-letter/o.svg');
this.load.audio('audioOne', '/assets/audio/hook-around-close.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : O", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterO').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterO').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedO').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : O', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedOHeight, 'animatedO').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 12 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 0) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedPHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedPHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedP', '/assets/animated-letter/capital_p.mp4');
this.load.svg('letterP', '/assets/capital-letter/p.svg');
this.load.svg('layer1', '/assets/capital-letter/p_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/p_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : P", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'letterP').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterP').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedP').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : P', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedPHeight, 'animatedP').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedQHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedQHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedQ', '/assets/animated-letter/capital_q.mp4');
this.load.svg('letterQ', '/assets/capital-letter/q.svg');
this.load.svg('layer1', '/assets/capital-letter/q_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/q_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : Q", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterQ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterQ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedQ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : Q', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2, customHeight / 2 + animatedQHeight, 'animatedQ').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedRHeight = 35;
animatedRScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedRHeight = 20;
animatedRScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedR', '/assets/animated-letter/capital_r.mp4');
this.load.svg('letterR', '/assets/capital-letter/r.svg');
this.load.svg('layer1', '/assets/capital-letter/r_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/r_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/r_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide-around.mp3');
this.load.audio('audioThree', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : R", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 10, customHeight / 2 + letterHeight, 'letterR').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 10, customHeight / 2 + letterHeight, 'letterR').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedR').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : R', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedRHeight, 'animatedR').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 10, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 65;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedSHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedSHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedS', '/assets/animated-letter/capital_s.mp4');
this.load.svg('letterS', '/assets/capital-letter/s.svg');
this.load.svg('layer1', '/assets/capital-letter/s.svg');
this.load.audio('audioOne', '/assets/audio/hook-around-snake.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : S", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterS').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterS').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedS').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : S', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedSHeight, 'animatedS').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 12 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Snake',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 65;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedTHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedTHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedT', '/assets/animated-letter/capital_t.mp4');
this.load.svg('letterT', '/assets/capital-letter/t.svg');
this.load.svg('layer1', '/assets/capital-letter/t_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/t_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : T", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterT').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterT').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedT').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : T', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedTHeight, 'animatedT').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 65;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.635;
animatedUHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedUHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedU', '/assets/animated-letter/capital_u.mp4');
this.load.svg('letterU', '/assets/capital-letter/u.svg');
this.load.svg('layer1', '/assets/capital-letter/u.svg');
this.load.audio('audioOne', '/assets/audio/tall-down-curve-up.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : U", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterU').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterU').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedU').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : U', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedUHeight, 'animatedU').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 12 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down Curve Up',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedVHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedVHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedV', '/assets/animated-letter/capital_v.mp4');
this.load.svg('letterV', '/assets/capital-letter/v.svg');
this.load.svg('layer1', '/assets/capital-letter/v_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/v_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : V", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterV').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterV').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedV').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : V', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedVHeight, 'animatedV').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer, fourthLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedWHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedWHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedW', '/assets/animated-letter/capital_w.mp4');
this.load.svg('letterW', '/assets/capital-letter/w.svg');
this.load.svg('layer1', '/assets/capital-letter/w_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/w_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/w_l3.svg');
this.load.svg('layer4', '/assets/capital-letter/w_l4.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : W", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterW').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterW').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedW').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : W', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedWHeight, 'animatedW').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
fourthLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer4').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const fourthTextLayer = this.add.text(textX, textY, '4. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioFourthAudio = this.sound.add('audioOne');
fourthTextLayer.setVisible(false);
fourthLayer.setDepth(1.1);
// fourthLayer.setScale(1.15);
fourthLayer.setAlpha(0.5);
fourthLayer.setInteractive({ draggable: true });
fourthLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
let fourthDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
fourthTextLayer.setVisible(true);
fourthLayer.setVisible(true);
fourthLayer.setAlpha(0.5);
audioFourthAudio.play();
} else {
thirdLayer.setAlpha(0.5);
}
});
fourthLayer.on('dragstart', (pointer) => {
fourthDragStartPoint.x = pointer.x;
fourthDragStartPoint.y = pointer.y;
});
fourthLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(fourthDragStartPoint.x, fourthDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
fourthLayer.setAlpha(1);
fourthTextLayer.setVisible(false);
} else {
fourthLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 58;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedXHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedXHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedX', '/assets/animated-letter/capital_x.mp4');
this.load.svg('letterX', '/assets/capital-letter/x.svg');
this.load.svg('layer1', '/assets/capital-letter/x_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/x_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.audio('audioTwo', '/assets/audio/cross.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : X", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterX').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterX').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedX').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : X', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedXHeight, 'animatedX').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Cross',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedYHeight = 35;
animatedYScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedYHeight = 20;
animatedYScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedY', '/assets/animated-letter/capital_y.mp4');
this.load.svg('letterY', '/assets/capital-letter/y.svg');
this.load.svg('layer1', '/assets/capital-letter/y_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/y_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/y_l3.svg');
this.load.audio('audioOne', '/assets/audio/slant-right.mp3');
this.load.audio('audioTwo', '/assets/audio/slant-left.mp3');
this.load.audio('audioThree', '/assets/audio/down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : Y", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'letterY').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'letterY').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedY').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : Y', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedYHeight, 'animatedY').setDepth(2).setScale(animatedYScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant Right',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant Left',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Down', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 0.92;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedZHeight = 35;
animatedZScale = 0.65;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedZHeight = 20;
animatedZScale = 0.73;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedZ', '/assets/animated-letter/capital_z.mp4');
this.load.svg('letterZ', '/assets/capital-letter/z.svg');
this.load.svg('layer1', '/assets/capital-letter/z_l1.svg');
this.load.svg('layer2', '/assets/capital-letter/z_l2.svg');
this.load.svg('layer3', '/assets/capital-letter/z_l3.svg');
this.load.audio('audioOne', '/assets/audio/slide.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : Z", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterZ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterZ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedZ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : Z', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedZHeight, 'animatedZ').setDepth(2).setScale(animatedZScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedAHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 20;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedAHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedA', '/assets/animated-letter/small_a.mp4');
this.load.svg('letterA', '/assets/small-letter/as.svg');
this.load.svg('layer1', '/assets/small-letter/as_l1.svg');
this.load.svg('layer2', '/assets/small-letter/as_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/small-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : a", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterA').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedA').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : a', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedAHeight, 'animatedA').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 6 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedBHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedBHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedB', '/assets/animated-letter/small_b.mp4');
this.load.svg('letterB', '/assets/small-letter/bs.svg');
this.load.svg('layer1', '/assets/small-letter/bs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/bs_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : b", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterB').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterB').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedB').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : b', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedBHeight, 'animatedB').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 40;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedCHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 30;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedCHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedC', '/assets/animated-letter/small_c.mp4');
this.load.svg('letterC', '/assets/small-letter/cs.svg');
this.load.svg('layer1', '/assets/small-letter/cs.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : c", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterC').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterC').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedC').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : c', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedCHeight, 'animatedC').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 7 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 70;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideScale = 0.6
animatedDHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 50;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideScale = 0.7;
animatedDHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedD', '/assets/animated-letter/small_d.mp4');
this.load.svg('letterD', '/assets/small-letter/ds.svg');
this.load.svg('layer1', '/assets/small-letter/ds_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ds_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : d", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedD').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : d', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedDHeight, 'animatedD').setDepth(2).setScale(animatedVideScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1.2;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.57;
animatedEHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 20;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedEHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedE', '/assets/animated-letter/small_e.mp4');
this.load.svg('letterE', '/assets/small-letter/es.svg');
this.load.svg('layer1', '/assets/small-letter/es_l1.svg');
this.load.svg('layer2', '/assets/small-letter/es_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : e", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterE').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterE').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedE').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : e', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedEHeight, 'animatedE').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 6 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = -10;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.57;
animatedFHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = -20;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.65;
animatedFHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedF', '/assets/animated-letter/small_f.mp4');
this.load.svg('letterF', '/assets/small-letter/fs.svg');
this.load.svg('layer1', '/assets/small-letter/fs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/fs_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-down.mp3');
this.load.audio('audioTwo', '/assets/audio/cross.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : f", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'letterF').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'letterF').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedF').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : f', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedFHeight, 'animatedF').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 6 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 15, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Cross',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 8;
letterScale = 0.95;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.62;
animatedGHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = -20;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.65;
animatedGHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedG', '/assets/animated-letter/small_g.mp4');
this.load.svg('letterG', '/assets/small-letter/gs.svg');
this.load.svg('layer1', '/assets/small-letter/gs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/gs_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/down-tail.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : g", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterG').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterG').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedG').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : g', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedGHeight, 'animatedG').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 6 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Down Tail',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 80;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.58;
animatedHHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 70;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.6;
animatedHHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedH', '/assets/animated-letter/small_h.mp4');
this.load.svg('letterH', '/assets/small-letter/hs.svg');
this.load.svg('layer1', '/assets/small-letter/hs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/hs_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : h", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'letterH').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'letterH').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedH').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : h', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedHHeight, 'animatedH').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 25, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterIeight = 50;
letterScale = 1.2;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.5;
animatedIHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterIeight = 30;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.55;
animatedIHeight = 10;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedI', '/assets/animated-letter/small_i.mp4');
this.load.svg('letterI', '/assets/small-letter/is.svg');
this.load.svg('layer1', '/assets/small-letter/is_l1.svg');
this.load.svg('layer2', '/assets/small-letter/is_l2.svg');
this.load.audio('audioOne', '/assets/audio/small-down.mp3');
this.load.audio('audioTwo', '/assets/audio/dot.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : i", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'letterI').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'letterI').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterIeight, 'animatedI').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : i', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedIHeight, 'animatedI').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 5.5 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterIeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Dot',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterJeight = 0;
letterScale = 0.95;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedJHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterJeight = - 10;
letterScale = 1.1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedJHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedJ', '/assets/animated-letter/small_j.mp4');
this.load.svg('letterJ', '/assets/small-letter/js.svg');
this.load.svg('layer1', '/assets/small-letter/js_l1.svg');
this.load.svg('layer2', '/assets/small-letter/js_l2.svg');
this.load.audio('audioOne', '/assets/audio/down-tail.mp3');
this.load.audio('audioTwo', '/assets/audio/dot.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : j", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterJeight, 'letterJ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 20 , customHeight / 2 + letterJeight, 'letterJ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterJeight, 'animatedJ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : j', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedJHeight, 'animatedJ').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterJeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Down Tail',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterJeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Dot',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=5) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 80;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedKHeight = 35;
animatedKScale = 0.6;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 70;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedKHeight = 20;
animatedKScale = 0.75;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedK', '/assets/animated-letter/small_k.mp4');
this.load.svg('letterK', '/assets/small-letter/ks.svg');
this.load.svg('layer1', '/assets/small-letter/ks_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ks_l2.svg');
this.load.svg('layer3', '/assets/small-letter/ks_l3.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/slant-in.mp3');
this.load.audio('audioThree', '/assets/audio/slant-out.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : k", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'letterK').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterK').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedK').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : k', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedKHeight, 'animatedK').setDepth(2).setScale(animatedKScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant In',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant Out', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioThree');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 55;
letterScale = 0.85;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedLHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 30;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedLHeight = 0;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedL', '/assets/animated-letter/small_l.mp4');
this.load.svg('letterL', '/assets/small-letter/ls.svg');
this.load.svg('layer1', '/assets/small-letter/ls.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : l", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'letterL').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'letterL').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedL').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : l', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedLHeight, 'animatedL').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 50, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 50;
letterScale = 1.1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedMHeight = 35;
animatedMScale = 0.5;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 40;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedMHeight = 20;
animatedMScale = 0.6;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedM', '/assets/animated-letter/small_m.mp4');
this.load.svg('letterM', '/assets/small-letter/ms.svg');
this.load.svg('layer1', '/assets/small-letter/ms_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ms_l2.svg');
this.load.svg('layer3', '/assets/small-letter/ms_l3.svg');
this.load.audio('audioOne', '/assets/audio/small-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : m", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterM').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterM').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedM').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : m', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedMHeight, 'animatedM').setDepth(2).setScale(animatedMScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 5 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Roll Down', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioTwo');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterNeight = 50;
letterScale = 1.4;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.63;
animatedNHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterNeight = 30;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedNHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedN', '/assets/animated-letter/small_n.mp4');
this.load.svg('letterN', '/assets/small-letter/ns.svg');
this.load.svg('layer1', '/assets/small-letter/ns_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ns_l2.svg');
this.load.audio('audioOne', '/assets/audio/small-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : n", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 60, customHeight / 2 + letterNeight, 'letterN').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 60, customHeight / 2 + letterNeight, 'letterN').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterNeight, 'animatedN').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : n', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedNHeight, 'animatedN').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 60, customHeight / 2 + letterNeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 5 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 60, customHeight / 2 + letterNeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 40;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.61;
animatedOHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 30;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedOHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedO', '/assets/animated-letter/small_o.mp4');
this.load.svg('letterO', '/assets/small-letter/os.svg');
this.load.svg('layer1', '/assets/small-letter/os.svg');
this.load.audio('audioOne', '/assets/audio/hook-around-close.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : o", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterO').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterO').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedO').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : o', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedOHeight, 'animatedO').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 0) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterPeight = 10;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.58;
animatedPHeight = 40;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterPeight = -10;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.63;
animatedPHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedP', '/assets/animated-letter/small_p.mp4');
this.load.svg('letterP', '/assets/small-letter/ps.svg');
this.load.svg('layer1', '/assets/small-letter/ps_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ps_l2.svg');
this.load.audio('audioOne', '/assets/audio/down-tail.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : p", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 30, customHeight / 2 + letterPeight, 'letterP').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterPeight, 'letterP').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterPeight, 'animatedP').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : p', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedPHeight, 'animatedP').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterPeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Down Tail',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 30, customHeight / 2 + letterPeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterQeight = 0;
letterScale = 0.9;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedQHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterQeight = -10;
letterScale = 1;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.65;
animatedQHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedQ', '/assets/animated-letter/small_q.mp4');
this.load.svg('letterQ', '/assets/small-letter/qs.svg');
this.load.svg('layer1', '/assets/small-letter/qs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/qs_l2.svg');
this.load.audio('audioOne', '/assets/audio/hook-around.mp3');
this.load.audio('audioTwo', '/assets/audio/down-hook.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : q", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 45, customHeight / 2 + letterQeight, 'letterQ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 45, customHeight / 2 + letterQeight, 'letterQ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterQeight, 'animatedQ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : p', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedQHeight, 'animatedQ').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY; - 35
firstLayer = this.add.image(customWidth / 2 - 45, customHeight / 2 + letterQeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 6.5 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 45, customHeight / 2 + letterQeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Down Hook',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 20) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterReight = 20;
letterScale = 1.2;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.5;
animatedRHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterReight = -10;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.6;
animatedRHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedR', '/assets/animated-letter/small_r.mp4');
this.load.svg('letterR', '/assets/small-letter/rs.svg');
this.load.svg('layer1', '/assets/small-letter/rs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/rs_l2.svg');
this.load.audio('audioOne', '/assets/audio/small-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : r", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 40, customHeight / 2 + letterReight, 'letterR').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterReight, 'letterR').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterReight, 'animatedR').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : r', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedRHeight, 'animatedR').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterReight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 5 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 40, customHeight / 2 + letterReight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Roll',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
``
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=20) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 35;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedSHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 20;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.73;
animatedSHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedS', '/assets/animated-letter/small_s.mp4');
this.load.svg('letterS', '/assets/small-letter/ss.svg');
this.load.svg('layer1', '/assets/small-letter/ss.svg');
this.load.audio('audioOne', '/assets/audio/hook-around-snake.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : s", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterS').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 90, customHeight / 2 + letterHeight, 'letterS').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedS').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : s', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedSHeight, 'animatedS').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 13 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Snake',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 50) {
firstTextLayer.setVisible(false);
firstLayer.setAlpha(1);
} else {
firstLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterTeight = 60;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.63;
animatedTHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterTeight = 35;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedTHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedT', '/assets/animated-letter/small_t.mp4');
this.load.svg('letterR', '/assets/small-letter/ts.svg');
this.load.svg('layer1', '/assets/small-letter/ts_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ts_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/cross.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : t", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterTeight, 'letterR').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 , customHeight / 2 + letterTeight, 'letterR').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterTeight, 'animatedT').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : t', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedTHeight, 'animatedT').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterTeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterTeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Cross',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=20) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterUeight = 30;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.63;
animatedUHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterUeight = 20;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedUHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedU', '/assets/animated-letter/small_u.mp4');
this.load.svg('letterU', '/assets/small-letter/us.svg');
this.load.svg('layer1', '/assets/small-letter/us_l1.svg');
this.load.svg('layer2', '/assets/small-letter/us_l2.svg');
this.load.audio('audioOne', '/assets/audio/small-down-curve-up.mp3');
this.load.audio('audioTwo', '/assets/audio/small-down.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : u", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 + 20, customHeight / 2 + letterUeight, 'letterU').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterUeight, 'letterU').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterUeight, 'animatedU').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : u', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedUHeight, 'animatedU').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterUeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 25 : customWidth * 0.70;
textY = isMobile ? customHeight / 6 : customHeight / 2;
const firstTextLayer = this.add.text(textX, textY, '1. Small Down Curve Up',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 + 20, customHeight / 2 + letterUeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Small Down',{ font: '700 35px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=20) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterVHeight = 35;
letterScale = 1.5;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.63;
animatedVHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterVHeight = 20;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.7;
animatedVHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedV', '/assets/animated-letter/small_v.mp4');
this.load.svg('letterV', '/assets/small-letter/vs.svg');
this.load.svg('layer1', '/assets/small-letter/vs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/vs_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : v", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterVHeight, 'letterV').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 , customHeight / 2 + letterVHeight, 'letterV').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterVHeight, 'animatedV').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : v', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedVHeight, 'animatedV').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterVHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 + 30 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterVHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=20) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer, fourthLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 40;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideoScale = 0.6;
animatedWHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 20;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideoScale = 0.73;
animatedWHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedW', '/assets/animated-letter/small_w.mp4');
this.load.svg('letterW', '/assets/small-letter/ws.svg');
this.load.svg('layer1', '/assets/small-letter/ws_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ws_l2.svg');
this.load.svg('layer3', '/assets/small-letter/ws_l3.svg');
this.load.svg('layer4', '/assets/small-letter/ws_l4.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : w", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterW').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterW').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedW').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : w', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedWHeight, 'animatedW').setDepth(2).setScale(animatedVideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 + 40: customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
fourthLayer = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'layer4').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const fourthTextLayer = this.add.text(textX, textY, '4. Slant', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioFourthAudio = this.sound.add('audioOne');
fourthTextLayer.setVisible(false);
fourthLayer.setDepth(1.1);
// fourthLayer.setScale(1.15);
fourthLayer.setAlpha(0.5);
fourthLayer.setInteractive({ draggable: true });
fourthLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
let fourthDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
fourthLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
fourthTextLayer.setVisible(true);
fourthLayer.setVisible(true);
fourthLayer.setAlpha(0.5);
audioFourthAudio.play();
} else {
thirdLayer.setAlpha(0.5);
}
});
fourthLayer.on('dragstart', (pointer) => {
fourthDragStartPoint.x = pointer.x;
fourthDragStartPoint.y = pointer.y;
});
fourthLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(fourthDragStartPoint.x, fourthDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
fourthLayer.setAlpha(1);
fourthTextLayer.setVisible(false);
} else {
fourthLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterXHeight = 35;
letterScale = 1.5;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedXideoScale = 0.63;
animatedXHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterXHeight = 20;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedXideoScale = 0.6;
animatedXHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedX', '/assets/animated-letter/small_x.mp4');
this.load.svg('letterX', '/assets/small-letter/xs.svg');
this.load.svg('layer1', '/assets/small-letter/xs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/xs_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant.mp3');
this.load.audio('audioTwo', '/assets/audio/cross.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : x", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2, customHeight / 2 + letterXHeight, 'letterX').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 , customHeight / 2 + letterXHeight, 'letterX').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterXHeight, 'animatedX').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : x', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedXHeight, 'animatedX').setDepth(2).setScale(animatedXideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterXHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 , customHeight / 2 + letterXHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Cross',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=20) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let isDrawing = false;
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterYHeight = - 20;
letterScale = 1;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedYideoScale = 0.6;
animatedYHeight = 32;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterYHeight = - 40;
letterScale = 1.2;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedYideoScale = 0.7;
animatedYHeight = 20;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
// let hideButton;
function preload() {
this.load.video('animatedY', '/assets/animated-letter/small_y.mp4');
this.load.svg('letterY', '/assets/small-letter/ys.svg');
this.load.svg('layer1', '/assets/small-letter/ys_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ys_l2.svg');
this.load.audio('audioOne', '/assets/audio/slant-right.mp3');
this.load.audio('audioTwo', '/assets/audio/slant-tail.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : y", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 10, customHeight / 2 + letterYHeight, 'letterY').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterYHeight, 'letterY').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterYHeight, 'animatedY').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : y', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedYHeight, 'animatedY').setDepth(2).setScale(animatedYideoScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterYHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slant Right',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 10, customHeight / 2 + letterYHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant Tail',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=20) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>

View File

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer, thirdLayer;
let graphics;
let isDrawing = false;
// let x = 100;
// // Use x
// console.log(x);
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 30;
letterScale = 1.3;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedZHeight = 35;
animatedZScale = 0.6;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 10;
letterScale = 1.5;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedZHeight = 20;
animatedZScale = 0.66;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
}
function preload() {
this.load.video('animatedZ', '/assets/animated-letter/small_z.mp4');
this.load.svg('letterZ', '/assets/small-letter/zs.svg');
this.load.svg('layer1', '/assets/small-letter/zs_l1.svg');
this.load.svg('layer2', '/assets/small-letter/zs_l2.svg');
this.load.svg('layer3', '/assets/small-letter/zs_l3.svg');
this.load.audio('audioOne', '/assets/audio/slide.mp3');
this.load.audio('audioTwo', '/assets/audio/slant.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : z", { font: '700 40px quicksand', fill: '#05b3a4', });
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'letterZ').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'letterZ').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedZ').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 20;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : z', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
const animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedZHeight, 'animatedZ').setDepth(2).setScale(animatedZScale);
// Play the video
animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// add function after end video;
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 + 40 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const firstTextLayer = this.add.text(textX, textY, '1. Slide',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const secondTextLayer = this.add.text(textX, textY, '2. Slant',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
thirdLayer = this.add.image(customWidth / 2 - 20, customHeight / 2 + letterHeight, 'layer3').setScale(letterScale);
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
const audioThreeAudio = this.sound.add('audioOne');
thirdTextLayer.setVisible(false);
thirdLayer.setDepth(1.1);
// thirdLayer.setScale(1.15);
thirdLayer.setAlpha(0.5);
thirdLayer.setInteractive({ draggable: true });
thirdLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
let thirdDragStartPoint = { x: 0, y: 0 };
// ...
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
thirdLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
secondTextLayer.setVisible(false);
thirdTextLayer.setVisible(true);
audioThreeAudio.play();
thirdLayer.setVisible(true);
secondLayer.setAlpha(1);
thirdLayer.setAlpha(0.5);
} else {
secondLayer.setAlpha(0.5);
}
});
// Add this code for thirdLayer
thirdLayer.on('dragstart', (pointer) => {
thirdDragStartPoint.x = pointer.x;
thirdDragStartPoint.y = pointer.y;
});
thirdLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(thirdDragStartPoint.x, thirdDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
thirdLayer.setAlpha(1);
thirdTextLayer.setVisible(false);
} else {
thirdLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
// console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
firstTextLayer.setVisible(true);
})
}
function update() {
}
</script>