implement_previous_code
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After Width: | Height: | Size: 453 KiB |
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|
@ -1,68 +1,381 @@
|
|||
---
|
||||
import Layout from '../../layouts/Layout.astro';
|
||||
|
||||
// import Phaser from "phaser";
|
||||
import background from "./assets/background.jpg";
|
||||
import yam from "./assets/yam.png";
|
||||
import hay from "./assets/hay.png";
|
||||
import mat from "./assets/mat.png";
|
||||
import star from "./assets/star.png";
|
||||
import chat from "./assets/chat.png";
|
||||
import jar from "./assets/jar.png";
|
||||
import jam from "./assets/jam.png";
|
||||
import day from "./assets/day.png";
|
||||
import tick from "./assets/tick.png";
|
||||
import wrong from "./assets/day.png";
|
||||
import border from "./assets/squar.png";
|
||||
---
|
||||
|
||||
<Layout title="Drag Game">
|
||||
<main>
|
||||
<div>
|
||||
|
||||
<div>
|
||||
<img style="width: 100%; height: 150px;" src="./assets/topbar1.jpg" alt="">
|
||||
</div>
|
||||
<div id="overlap">
|
||||
<div id="result"></div>
|
||||
<div id="win" class="displayNone ">
|
||||
<p>Congratulations!</p>
|
||||
<p>You win the Game!</p>
|
||||
<img class="" src="./assets/party-feestje.gif" alt="" style="width: 200px; height: 200px;" />
|
||||
<div class="">
|
||||
<a href="" >
|
||||
<svg fill="#7c4c23" height="64px" width="64px" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 74.999 74.999" xml:space="preserve"><g id="SVGRepo_bgCarrier" stroke-width="0"></g><g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g><g id="SVGRepo_iconCarrier"> <g> <path d="M33.511,71.013c15.487,0,28.551-10.563,32.375-24.859h9.113L61.055,22L47.111,46.151h8.006 c-3.44,8.563-11.826,14.628-21.605,14.628c-12.837,0-23.28-10.443-23.28-23.28c0-12.836,10.443-23.28,23.28-23.28 c6.604,0,12.566,2.768,16.809,7.196l5.258-9.108c-5.898-5.176-13.619-8.32-22.065-8.32C15.034,3.987,0,19.019,0,37.5 C-0.002,55.981,15.03,71.013,33.511,71.013z"></path> </g> </g></svg>
|
||||
</a>
|
||||
<a href="" >
|
||||
<svg width="64px" height="64px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg"><g id="SVGRepo_bgCarrier" stroke-width="0"></g><g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g><g id="SVGRepo_iconCarrier"> <circle cx="12" cy="12" r="10" stroke="#7c4c23" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"></circle> <path d="M17 12H7M17 12L13 8M17 12L13 16" stroke="#7c4c23" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"></path> </g></svg>
|
||||
</a>
|
||||
</div>
|
||||
<div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="lost" class="displayNone">
|
||||
<p>Oops!</p>
|
||||
<p>You Lost the Game!</p>
|
||||
<img class="" src="./assets/output-onlinegiftools.gif" alt="" style="width: 200px; height: 200px;" />
|
||||
<a href="" >
|
||||
<svg fill="#7c4c23" height="64px" width="64px" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 74.999 74.999" xml:space="preserve"><g id="SVGRepo_bgCarrier" stroke-width="0"></g><g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g><g id="SVGRepo_iconCarrier"> <g> <path d="M33.511,71.013c15.487,0,28.551-10.563,32.375-24.859h9.113L61.055,22L47.111,46.151h8.006 c-3.44,8.563-11.826,14.628-21.605,14.628c-12.837,0-23.28-10.443-23.28-23.28c0-12.836,10.443-23.28,23.28-23.28 c6.604,0,12.566,2.768,16.809,7.196l5.258-9.108c-5.898-5.176-13.619-8.32-22.065-8.32C15.034,3.987,0,19.019,0,37.5 C-0.002,55.981,15.03,71.013,33.511,71.013z"></path> </g> </g></svg>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
|
||||
|
||||
</main>
|
||||
</Layout>
|
||||
|
||||
<script is:inline>
|
||||
var config = {
|
||||
type: Phaser.AUTO,
|
||||
width: 800,
|
||||
height: 600,
|
||||
physics: {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
gravity: { y: 200 }
|
||||
const targetZones = [
|
||||
{
|
||||
x: 1430,
|
||||
y: 160,
|
||||
name: "target1",
|
||||
block: null,
|
||||
},
|
||||
{
|
||||
x: 1430,
|
||||
y: 340,
|
||||
name: "target2",
|
||||
block: null,
|
||||
},
|
||||
{
|
||||
x: 1430,
|
||||
y: 540,
|
||||
name: "target3",
|
||||
block: null,
|
||||
},
|
||||
{
|
||||
x: 1430,
|
||||
y: 730,
|
||||
name: "target4",
|
||||
block: null,
|
||||
},
|
||||
];
|
||||
const blockMatches = [
|
||||
{
|
||||
blockName: "blocks1",
|
||||
targetName: "target1",
|
||||
},
|
||||
{
|
||||
blockName: "blocks2",
|
||||
targetName: "target2",
|
||||
},
|
||||
{
|
||||
blockName: "blocks3",
|
||||
targetName: "target3",
|
||||
},
|
||||
{
|
||||
blockName: "blocks4",
|
||||
targetName: "target4",
|
||||
},
|
||||
];
|
||||
|
||||
//let counter = 0; // Counter variable
|
||||
class MyGame extends Phaser.Scene {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
preload() {
|
||||
this.load.image("wrong", "./assets/yam.png");
|
||||
this.load.image("tick", './assets/tick.png');
|
||||
this.load.image("bg", './assets/background.jpg');
|
||||
this.load.image("target1", './assets/yam.png');
|
||||
this.load.image("target2", './assets/hay.png');
|
||||
this.load.image("target3", './assets/mat.png');
|
||||
this.load.image("target4", './assets/star.png');
|
||||
this.load.image("border", './assets/squar.png');
|
||||
this.load.spritesheet("blocks1", './assets/chat.png', {
|
||||
frameWidth: 100,
|
||||
frameHeight: 100,
|
||||
});
|
||||
this.load.spritesheet("blocks2", './assets/jar.png', {
|
||||
frameWidth: 100,
|
||||
frameHeight: 100,
|
||||
});
|
||||
this.load.spritesheet("blocks3", './assets/jam.png', {
|
||||
frameWidth: 100,
|
||||
frameHeight: 100,
|
||||
});
|
||||
this.load.spritesheet("blocks4", './assets/day.png', {
|
||||
frameWidth: 100,
|
||||
frameHeight: 100,
|
||||
});
|
||||
}
|
||||
create() {
|
||||
const bgWidthX = window.innerWidth / 2;
|
||||
const bgWidthY = window.innerHeight / 2;
|
||||
this.add.image(bgWidthX, bgWidthY, "bg").setScale(2.4);
|
||||
this.add.image(1570, 140, "target1");
|
||||
this.add.image(1569, 160, "border").setAlpha(0.4).setScale(0.7);
|
||||
this.add.image(1570, 320, "target2");
|
||||
this.add.image(1569, 340, "border").setAlpha(0.4).setScale(0.7);
|
||||
this.add.image(1570, 530, "target3");
|
||||
this.add.image(1569, 540, "border").setAlpha(0.4).setScale(0.7);
|
||||
this.add.image(1570, 720, "target4");
|
||||
this.add.image(1569, 730, "border").setAlpha(0.4).setScale(0.7);
|
||||
const blocks = [
|
||||
{
|
||||
x: 300,
|
||||
y: 90,
|
||||
textureKey: "blocks1",
|
||||
id: "block1",
|
||||
},
|
||||
{
|
||||
x: 300,
|
||||
y: 270,
|
||||
textureKey: "blocks2",
|
||||
id: "block2",
|
||||
},
|
||||
{
|
||||
x: 300,
|
||||
y: 470,
|
||||
textureKey: "blocks3",
|
||||
id: "block3",
|
||||
},
|
||||
{
|
||||
x: 300,
|
||||
y: 660,
|
||||
textureKey: "blocks4",
|
||||
id: "block4",
|
||||
},
|
||||
];
|
||||
|
||||
const droppedBlocks = [];
|
||||
const targetZoneBorders = [];
|
||||
|
||||
targetZones.forEach((targetZone) => {
|
||||
const targetImage = this.add.image(targetZone.x, targetZone.y, targetZone.name).setAlpha(0);
|
||||
const targetBorder = this.add.image(targetZone.x, targetZone.y, "border").setAlpha(0.2).setScale(0.7);
|
||||
targetZoneBorders.push(targetBorder);
|
||||
targetZone.block = null;
|
||||
});
|
||||
|
||||
blocks.forEach((block, index) => {
|
||||
const newBlock = this.add.sprite(block.x, block.y, block.textureKey, 1).setOrigin(0, 0).setInteractive({ draggable: true });
|
||||
this.add.sprite(block.x, block.y, block.textureKey, 1).setOrigin(0, 0).setAlpha(0.3);
|
||||
|
||||
newBlock.on("drag", (pointer, dragX, dragY) => {
|
||||
newBlock.setScale(1.1);
|
||||
newBlock.x = dragX;
|
||||
newBlock.y = dragY;
|
||||
});
|
||||
|
||||
newBlock.on("dragend", () => {
|
||||
newBlock.setScale(1.0);
|
||||
let droppedOnTargetZone = false;
|
||||
|
||||
targetZones.forEach((targetZone, targetIndex) => {
|
||||
if (
|
||||
Phaser.Geom.Intersects.RectangleToRectangle(
|
||||
newBlock.getBounds(),
|
||||
new Phaser.Geom.Rectangle(targetZone.x, targetZone.y, 200, 100)
|
||||
)
|
||||
) {
|
||||
if (targetZone.block === null) {
|
||||
newBlock.setPosition(targetZone.x - 50, targetZone.y - 50);
|
||||
newBlock.disableInteractive();
|
||||
targetZone.block = newBlock;
|
||||
droppedBlocks.push(newBlock);
|
||||
|
||||
if (isMatch(newBlock.texture.key, targetZone.name)) {
|
||||
//counter++; // Increment the counter when a match is found
|
||||
}
|
||||
} else {
|
||||
newBlock.setPosition(block.x, block.y);
|
||||
}
|
||||
},
|
||||
scene: {
|
||||
preload: preload,
|
||||
create: create
|
||||
}
|
||||
};
|
||||
|
||||
var game = new Phaser.Game(config);
|
||||
|
||||
function preload ()
|
||||
{
|
||||
this.load.setBaseURL('http://labs.phaser.io');
|
||||
|
||||
this.load.image('sky', 'assets/skies/space3.png');
|
||||
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
|
||||
this.load.image('red', 'assets/particles/red.png');
|
||||
}
|
||||
|
||||
function create ()
|
||||
{
|
||||
this.add.image(400, 300, 'sky');
|
||||
|
||||
var particles = this.add.particles('red');
|
||||
|
||||
var emitter = particles.createEmitter({
|
||||
speed: 100,
|
||||
scale: { start: 1, end: 0 },
|
||||
blendMode: 'ADD'
|
||||
droppedOnTargetZone = true;
|
||||
targetZoneBorders[targetIndex].setVisible(true);
|
||||
targetZoneBorders[targetIndex].setAlpha(1);
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
var logo = this.physics.add.image(400, 100, 'logo');
|
||||
if (!droppedOnTargetZone) {
|
||||
newBlock.setPosition(block.x, block.y);
|
||||
}
|
||||
|
||||
logo.setVelocity(100, 200);
|
||||
logo.setBounce(1, 1);
|
||||
logo.setCollideWorldBounds(true);
|
||||
if (droppedBlocks.length === targetZones.length) {
|
||||
displayResult(droppedBlocks);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
emitter.startFollow(logo);
|
||||
const displayResult = (droppedBlocks) => {
|
||||
const overlap = document.getElementById("overlap");
|
||||
overlap.style.display = "block";
|
||||
let finalDom;
|
||||
let points = 0;
|
||||
droppedBlocks.forEach((block) => {
|
||||
const targetZone = targetZones.find((zone) => zone.name === block.texture.key);
|
||||
if (targetZone) {
|
||||
if (targetZone.block === block) {
|
||||
points++;
|
||||
}
|
||||
}
|
||||
});
|
||||
if (points >= droppedBlocks.length / 2) {
|
||||
finalDom = document.getElementById("win");
|
||||
finalDom.classList.add("win");
|
||||
} else {
|
||||
finalDom = document.getElementById("lost");
|
||||
finalDom.classList.add("lost");
|
||||
}
|
||||
document.getElementById("result").innerHTML = "Points: " + points;
|
||||
finalDom.classList.add("result");
|
||||
// console.log(displayResult)
|
||||
};
|
||||
// const blockMatches = [
|
||||
// { blockName: "block1", targetName: "target1" },
|
||||
// { blockName: "block2", targetName: "target2" },
|
||||
// { blockName: "block3", targetName: "target3" },
|
||||
// { blockName: "block4", targetName: "target4" }
|
||||
// ];
|
||||
let score = 0;
|
||||
const isMatch = (blockName, targetName) => {
|
||||
const match = blockMatches.find((m) => m.blockName === blockName && m.targetName === targetName);
|
||||
// console.log(match)
|
||||
score++;
|
||||
console.log(score)
|
||||
|
||||
return match !== undefined;
|
||||
};
|
||||
|
||||
// Example usage
|
||||
|
||||
|
||||
// Calculate the sum total points
|
||||
// for (const match of blockMatches) {
|
||||
// isMatch(match.blockName, match.targetName);
|
||||
// }
|
||||
|
||||
// console.log("Sum Total Points:", counter);
|
||||
|
||||
|
||||
// let counter = 0;
|
||||
|
||||
// const isMatch = (blockName, targetName) => {
|
||||
// const match = blockMatches.find((m) => m.blockName === blockName && m.targetName === targetName);
|
||||
|
||||
// if (match) {
|
||||
// counter++;
|
||||
// }
|
||||
// if (counter <= 4) {
|
||||
// console.log("Points:", counter);
|
||||
// } else {
|
||||
// console.log("Matchggg:", counter);
|
||||
// }
|
||||
// return match !== undefined;
|
||||
// };
|
||||
|
||||
const config = {
|
||||
type: Phaser.AUTO,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
parent: "phaser-example",
|
||||
scale: {
|
||||
mode: Phaser.Scale.FIT,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||
},
|
||||
scene: MyGame,
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
</script>
|
||||
|
||||
<style>
|
||||
|
||||
</style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
cursor: -webkit-grab; cursor: grab;
|
||||
/* background-color: #7c4c23; */
|
||||
/* border: 2px solid #7c4c23;
|
||||
width: fit-content; */
|
||||
}
|
||||
/* body {
|
||||
margin: 0;
|
||||
background: #020202;
|
||||
cursor: crosshair;
|
||||
} */
|
||||
/* canvas{display:block} */
|
||||
/* h1 {
|
||||
position: absolute;
|
||||
top: 20%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
color: #fff;
|
||||
font-family: "Source Sans Pro";
|
||||
font-size: 5em;
|
||||
font-weight: 900;
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
} */
|
||||
#overlap {
|
||||
display: none;
|
||||
/* width: 800px;
|
||||
height: 600px; */
|
||||
|
||||
margin: 0;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
color: #7c4c23;
|
||||
text-align: center;
|
||||
margin-top: 7%;
|
||||
}
|
||||
#overlap .win{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
place-items: center;
|
||||
font-size: 40px;
|
||||
font-weight: bolder;
|
||||
height: fit-content;
|
||||
}
|
||||
#overlap .lost{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
place-items: center;
|
||||
font-size: 40px;
|
||||
font-weight: bolder;
|
||||
}
|
||||
.displayNone {
|
||||
display: none;
|
||||
}
|
||||
#result {
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
}
|
||||
/* .try{
|
||||
font-size: 20px;
|
||||
color: white;
|
||||
} */
|
||||
</style>
|