implement_previous_code

pull/1/head
Dev 1 2023-07-18 16:30:27 +05:30
parent aae71d8970
commit 6cc387d542
53 changed files with 361 additions and 48 deletions

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@ -1,68 +1,381 @@
---
import Layout from '../../layouts/Layout.astro';
// import Phaser from "phaser";
import background from "./assets/background.jpg";
import yam from "./assets/yam.png";
import hay from "./assets/hay.png";
import mat from "./assets/mat.png";
import star from "./assets/star.png";
import chat from "./assets/chat.png";
import jar from "./assets/jar.png";
import jam from "./assets/jam.png";
import day from "./assets/day.png";
import tick from "./assets/tick.png";
import wrong from "./assets/day.png";
import border from "./assets/squar.png";
---
<Layout title="Drag Game">
<main>
<div>
<div>
<img style="width: 100%; height: 150px;" src="./assets/topbar1.jpg" alt="">
</div>
<div id="overlap">
<div id="result"></div>
<div id="win" class="displayNone ">
<p>Congratulations!</p>
<p>You win the Game!</p>
<img class="" src="./assets/party-feestje.gif" alt="" style="width: 200px; height: 200px;" />
<div class="">
<a href="" >
<svg fill="#7c4c23" height="64px" width="64px" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 74.999 74.999" xml:space="preserve"><g id="SVGRepo_bgCarrier" stroke-width="0"></g><g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g><g id="SVGRepo_iconCarrier"> <g> <path d="M33.511,71.013c15.487,0,28.551-10.563,32.375-24.859h9.113L61.055,22L47.111,46.151h8.006 c-3.44,8.563-11.826,14.628-21.605,14.628c-12.837,0-23.28-10.443-23.28-23.28c0-12.836,10.443-23.28,23.28-23.28 c6.604,0,12.566,2.768,16.809,7.196l5.258-9.108c-5.898-5.176-13.619-8.32-22.065-8.32C15.034,3.987,0,19.019,0,37.5 C-0.002,55.981,15.03,71.013,33.511,71.013z"></path> </g> </g></svg>
</a>
<a href="" >
<svg width="64px" height="64px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg"><g id="SVGRepo_bgCarrier" stroke-width="0"></g><g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g><g id="SVGRepo_iconCarrier"> <circle cx="12" cy="12" r="10" stroke="#7c4c23" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"></circle> <path d="M17 12H7M17 12L13 8M17 12L13 16" stroke="#7c4c23" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"></path> </g></svg>
</a>
</div>
<div>
</div>
</div>
<div id="lost" class="displayNone">
<p>Oops!</p>
<p>You Lost the Game!</p>
<img class="" src="./assets/output-onlinegiftools.gif" alt="" style="width: 200px; height: 200px;" />
<a href="" >
<svg fill="#7c4c23" height="64px" width="64px" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 74.999 74.999" xml:space="preserve"><g id="SVGRepo_bgCarrier" stroke-width="0"></g><g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g><g id="SVGRepo_iconCarrier"> <g> <path d="M33.511,71.013c15.487,0,28.551-10.563,32.375-24.859h9.113L61.055,22L47.111,46.151h8.006 c-3.44,8.563-11.826,14.628-21.605,14.628c-12.837,0-23.28-10.443-23.28-23.28c0-12.836,10.443-23.28,23.28-23.28 c6.604,0,12.566,2.768,16.809,7.196l5.258-9.108c-5.898-5.176-13.619-8.32-22.065-8.32C15.034,3.987,0,19.019,0,37.5 C-0.002,55.981,15.03,71.013,33.511,71.013z"></path> </g> </g></svg>
</a>
</div>
</div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script is:inline>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
const targetZones = [
{
x: 1430,
y: 160,
name: "target1",
block: null,
},
{
x: 1430,
y: 340,
name: "target2",
block: null,
},
{
x: 1430,
y: 540,
name: "target3",
block: null,
},
{
x: 1430,
y: 730,
name: "target4",
block: null,
},
];
const blockMatches = [
{
blockName: "blocks1",
targetName: "target1",
},
{
blockName: "blocks2",
targetName: "target2",
},
{
blockName: "blocks3",
targetName: "target3",
},
{
blockName: "blocks4",
targetName: "target4",
},
];
//let counter = 0; // Counter variable
class MyGame extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.image("wrong", "./assets/yam.png");
this.load.image("tick", './assets/tick.png');
this.load.image("bg", './assets/background.jpg');
this.load.image("target1", './assets/yam.png');
this.load.image("target2", './assets/hay.png');
this.load.image("target3", './assets/mat.png');
this.load.image("target4", './assets/star.png');
this.load.image("border", './assets/squar.png');
this.load.spritesheet("blocks1", './assets/chat.png', {
frameWidth: 100,
frameHeight: 100,
});
this.load.spritesheet("blocks2", './assets/jar.png', {
frameWidth: 100,
frameHeight: 100,
});
this.load.spritesheet("blocks3", './assets/jam.png', {
frameWidth: 100,
frameHeight: 100,
});
this.load.spritesheet("blocks4", './assets/day.png', {
frameWidth: 100,
frameHeight: 100,
});
}
create() {
const bgWidthX = window.innerWidth / 2;
const bgWidthY = window.innerHeight / 2;
this.add.image(bgWidthX, bgWidthY, "bg").setScale(2.4);
this.add.image(1570, 140, "target1");
this.add.image(1569, 160, "border").setAlpha(0.4).setScale(0.7);
this.add.image(1570, 320, "target2");
this.add.image(1569, 340, "border").setAlpha(0.4).setScale(0.7);
this.add.image(1570, 530, "target3");
this.add.image(1569, 540, "border").setAlpha(0.4).setScale(0.7);
this.add.image(1570, 720, "target4");
this.add.image(1569, 730, "border").setAlpha(0.4).setScale(0.7);
const blocks = [
{
x: 300,
y: 90,
textureKey: "blocks1",
id: "block1",
},
{
x: 300,
y: 270,
textureKey: "blocks2",
id: "block2",
},
{
x: 300,
y: 470,
textureKey: "blocks3",
id: "block3",
},
{
x: 300,
y: 660,
textureKey: "blocks4",
id: "block4",
},
];
const droppedBlocks = [];
const targetZoneBorders = [];
targetZones.forEach((targetZone) => {
const targetImage = this.add.image(targetZone.x, targetZone.y, targetZone.name).setAlpha(0);
const targetBorder = this.add.image(targetZone.x, targetZone.y, "border").setAlpha(0.2).setScale(0.7);
targetZoneBorders.push(targetBorder);
targetZone.block = null;
});
blocks.forEach((block, index) => {
const newBlock = this.add.sprite(block.x, block.y, block.textureKey, 1).setOrigin(0, 0).setInteractive({ draggable: true });
this.add.sprite(block.x, block.y, block.textureKey, 1).setOrigin(0, 0).setAlpha(0.3);
newBlock.on("drag", (pointer, dragX, dragY) => {
newBlock.setScale(1.1);
newBlock.x = dragX;
newBlock.y = dragY;
});
newBlock.on("dragend", () => {
newBlock.setScale(1.0);
let droppedOnTargetZone = false;
targetZones.forEach((targetZone, targetIndex) => {
if (
Phaser.Geom.Intersects.RectangleToRectangle(
newBlock.getBounds(),
new Phaser.Geom.Rectangle(targetZone.x, targetZone.y, 200, 100)
)
) {
if (targetZone.block === null) {
newBlock.setPosition(targetZone.x - 50, targetZone.y - 50);
newBlock.disableInteractive();
targetZone.block = newBlock;
droppedBlocks.push(newBlock);
if (isMatch(newBlock.texture.key, targetZone.name)) {
//counter++; // Increment the counter when a match is found
}
} else {
newBlock.setPosition(block.x, block.y);
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('http://labs.phaser.io');
this.load.image('sky', 'assets/skies/space3.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create ()
{
this.add.image(400, 300, 'sky');
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
droppedOnTargetZone = true;
targetZoneBorders[targetIndex].setVisible(true);
targetZoneBorders[targetIndex].setAlpha(1);
return;
}
});
var logo = this.physics.add.image(400, 100, 'logo');
if (!droppedOnTargetZone) {
newBlock.setPosition(block.x, block.y);
}
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
if (droppedBlocks.length === targetZones.length) {
displayResult(droppedBlocks);
}
});
});
}
}
emitter.startFollow(logo);
const displayResult = (droppedBlocks) => {
const overlap = document.getElementById("overlap");
overlap.style.display = "block";
let finalDom;
let points = 0;
droppedBlocks.forEach((block) => {
const targetZone = targetZones.find((zone) => zone.name === block.texture.key);
if (targetZone) {
if (targetZone.block === block) {
points++;
}
}
});
if (points >= droppedBlocks.length / 2) {
finalDom = document.getElementById("win");
finalDom.classList.add("win");
} else {
finalDom = document.getElementById("lost");
finalDom.classList.add("lost");
}
document.getElementById("result").innerHTML = "Points: " + points;
finalDom.classList.add("result");
// console.log(displayResult)
};
// const blockMatches = [
// { blockName: "block1", targetName: "target1" },
// { blockName: "block2", targetName: "target2" },
// { blockName: "block3", targetName: "target3" },
// { blockName: "block4", targetName: "target4" }
// ];
let score = 0;
const isMatch = (blockName, targetName) => {
const match = blockMatches.find((m) => m.blockName === blockName && m.targetName === targetName);
// console.log(match)
score++;
console.log(score)
return match !== undefined;
};
// Example usage
// Calculate the sum total points
// for (const match of blockMatches) {
// isMatch(match.blockName, match.targetName);
// }
// console.log("Sum Total Points:", counter);
// let counter = 0;
// const isMatch = (blockName, targetName) => {
// const match = blockMatches.find((m) => m.blockName === blockName && m.targetName === targetName);
// if (match) {
// counter++;
// }
// if (counter <= 4) {
// console.log("Points:", counter);
// } else {
// console.log("Matchggg:", counter);
// }
// return match !== undefined;
// };
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
parent: "phaser-example",
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
},
scene: MyGame,
};
const game = new Phaser.Game(config);
</script>
<style>
</style>
* {
margin: 0;
padding: 0;
cursor: -webkit-grab; cursor: grab;
/* background-color: #7c4c23; */
/* border: 2px solid #7c4c23;
width: fit-content; */
}
/* body {
margin: 0;
background: #020202;
cursor: crosshair;
} */
/* canvas{display:block} */
/* h1 {
position: absolute;
top: 20%;
left: 50%;
transform: translate(-50%, -50%);
color: #fff;
font-family: "Source Sans Pro";
font-size: 5em;
font-weight: 900;
-webkit-user-select: none;
user-select: none;
} */
#overlap {
display: none;
/* width: 800px;
height: 600px; */
margin: 0;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #7c4c23;
text-align: center;
margin-top: 7%;
}
#overlap .win{
display: flex;
flex-direction: column;
place-items: center;
font-size: 40px;
font-weight: bolder;
height: fit-content;
}
#overlap .lost{
display: flex;
flex-direction: column;
justify-content: center;
place-items: center;
font-size: 40px;
font-weight: bolder;
}
.displayNone {
display: none;
}
#result {
font-size: 30px;
font-weight: bold;
}
/* .try{
font-size: 20px;
color: white;
} */
</style>