work on animation
This commit is contained in:
@@ -32,14 +32,13 @@ import Layout from "../../layouts/Layout.astro";
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update: update
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}
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};
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const game = new Phaser.Game(config);
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const customWidth = window.innerWidth;
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const customHeight = window.innerHeight;
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let firstLayer, secondLayer, thirdLayer;
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let graphics;
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let isDrawing = false;
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// let hideButton;
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function preload() {
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this.load.svg('letterA', '/assets/capital-letter/a.svg');
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@@ -51,43 +50,47 @@ import Layout from "../../layouts/Layout.astro";
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this.load.audio('slide', '/assets/audio/slide.mp3');
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this.load.image('topLogo', '/assets/top_logo.png');
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this.load.svg('succesImage', '/assets/svg/tick.svg');
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this.load.svg('handPointer', '/assets/svg/hand.svg');
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}
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function create() {
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this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
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this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
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const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterA');
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firstScreen.setVisible(false);
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let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
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hideButton.setInteractive().on('pointerdown', () => {
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isDemoButtonClicked = false;
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firstScreen.setVisible(false);
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hideButton.setVisible(false); // Hide the "Hide" button
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demoButton.setVisible(true); // Show the "Demo" button
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graphics.setVisible(true);
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handPointerLeft.setVisible(false);
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handPointerRight.setVisible(false);
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handPointeSlide.setVisible(false);
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});
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hideButton.setVisible(false);
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let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
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demoButton.setInteractive().on('pointerdown', () => {
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graphics.setVisible(false);
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firstScreen.setVisible(true);
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demoButton.setVisible(false); // Hide the "Demo" button
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hideButton.setVisible(true); // Show the "Hide" button
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handPointerLeft.setVisible(true);
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handPointerRight.setVisible(true);
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handPointeSlide.setVisible(true);
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});
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const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
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const baseFontSize = 20;
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const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
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const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
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this.time.delayedCall(2000, () => {
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this.tweens.add({
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targets: firstScreen,
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alpha: 0,
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scaleX: 0.5,
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scaleY: 0.5,
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duration: 1000,
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onComplete: () => {
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firstScreen.setVisible(false);
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firstScreen.setScale(1);
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showLayersWithFadeIn.call(this);
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}
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});
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}, [], this);
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}
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function showLayersWithFadeIn() {
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this.tweens.add({
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targets: [firstLayer, secondLayer, thirdLayer],
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alpha: 1,
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duration: 1000, // Duration of the tween in milliseconds
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delay: 500, // Delay before the fade-in starts
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ease: 'Power2', // Easing function (e.g., 'Linear', 'Cubic', 'Elastic', etc.)
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});
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let textX, textY;
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let textX, textY;
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firstLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer1');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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@@ -164,6 +167,7 @@ import Layout from "../../layouts/Layout.astro";
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this.input.on('pointerdown', function (pointer) {
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isDrawing = true;
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graphics.moveTo(pointer.x, pointer.y);
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console.log("Start Position", pointer.x, pointer.y)
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});
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this.input.on('pointerup', function () {
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@@ -176,7 +180,86 @@ import Layout from "../../layouts/Layout.astro";
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graphics.lineTo(pointer.x, pointer.y);
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graphics.strokePath();
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});
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const handPointerLeft = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
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const startHeightLeft = customHeight /2 - 140; // Starting y position
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const endHeightLeft = 567; // Ending y position
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const startWidthLeft = customWidth / 2 + 20;
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const endWidthLeft = customWidth / 2 - 65;
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// handPointer.setOrigin(0.5, 0.5);
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handPointerLeft.setScale(0.5).setDepth(2); // Adjust scale as needed
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// Define the bounce animation
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this.tweens.add({
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targets: handPointerLeft,
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x: {
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getStart: () => startWidthLeft,
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getEnd: () => endWidthLeft,
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}, // End x position
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y: {
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getStart: () => startHeightLeft,
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getEnd: () => endHeightLeft,
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},
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duration: 3000, // Duration of each bounce
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ease: 'Sine.easeInOut',
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yoyo: false,
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repeat: -1 // -1 means it will repeat indefinitely
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});
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const handPointerRight = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
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const startHeightRight = customHeight /2 - 140; // Starting y position
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const endHeightRight = 567; // Ending y position
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const startWidthRight = customWidth / 2 + 20;
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const endWidthRight = customWidth / 2 + 100;
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// handPointer.setOrigin(0.5, 0.5);
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handPointerRight.setScale(0.5).setDepth(2).setAngle(360); // Adjust scale as needed
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// Define the bounce animation
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this.tweens.add({
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targets: handPointerRight,
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x: {
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getStart: () => startWidthRight,
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getEnd: () => endWidthRight,
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}, // End x position
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y: {
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getStart: () => startHeightRight,
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getEnd: () => endHeightRight,
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},
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duration: 3000, // Duration of each bounce
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ease: 'Sine.easeInOut',
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yoyo: false,
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repeat: -1 // -1 means it will repeat indefinitely
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});
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const handPointeSlide = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
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const startHeightSlide = customHeight / 2 + 17; // Starting y position
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const endHeightSlide = customHeight / 2 + 17; // Ending y position
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const startWidthSlide = customWidth / 2 - 60;
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const endWidthSlide = customWidth / 2 + 55;
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// handPointer.setOrigin(0.5, 0.5);
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handPointeSlide.setScale(0.5).setDepth(2).setAngle(45); // Adjust scale as needed
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// Define the bounce animation
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this.tweens.add({
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targets: handPointeSlide,
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x: {
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getStart: () => startWidthSlide,
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getEnd: () => endWidthSlide,
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}, // End x position
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y: {
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getStart: () => startHeightSlide,
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getEnd: () => endHeightSlide,
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},
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duration: 3000, // Duration of each bounce
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ease: 'Sine.easeInOut',
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yoyo: false,
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repeat: -1 // -1 means it will repeat indefinitely
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});
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handPointerLeft.setVisible(false);
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handPointerRight.setVisible(false);
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handPointeSlide.setVisible(false);
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// Start Position 626 317
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}
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// function showLayersWithFadeIn() {
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// }
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function update() {
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// Update any game logic if needed
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@@ -32,68 +32,48 @@ import Layout from "../../layouts/Layout.astro";
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update: update
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}
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};
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const game = new Phaser.Game(config);
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const customWidth = window.innerWidth;
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const customHeight = window.innerHeight;
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let firstLayer, secondLayer, thirdLayer;
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let graphics;
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let isDrawing = false;
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// let hideButton;
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function preload() {
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this.load.svg('letterB', '/assets/capital-letter/b.svg');
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this.load.svg('layer1', '/assets/capital-letter/b_l1.svg');
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this.load.svg('layer2', '/assets/capital-letter/b_l2.svg');
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this.load.svg('layer3', '/assets/capital-letter/b_l3.svg');
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this.load.audio('tallDown', '/assets/audio/tall-down.mp3');
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this.load.audio('slideAround', '/assets/audio/slide-around.mp3');
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this.load.audio('slantLeft', '/assets/audio/slant-left.mp3');
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this.load.audio('slantRight', '/assets/audio/slant-right.mp3');
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this.load.audio('slide', '/assets/audio/slide.mp3');
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this.load.image('topLogo', '/assets/top_logo.png');
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this.load.svg('succesImage', '/assets/svg/tick.svg');
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this.load.svg('handPointer', '/assets/svg/hand.svg');
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}
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function create() {
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this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
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this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
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const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterB');
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firstScreen.setVisible(false);
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const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
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const baseFontSize = 20;
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const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
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const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
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this.time.delayedCall(2000, () => {
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this.tweens.add({
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targets: firstScreen,
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alpha: 0,
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scaleX: 0.5,
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scaleY: 0.5,
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duration: 1000,
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onComplete: () => {
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firstScreen.setVisible(false);
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firstScreen.setScale(1);
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showLayersWithFadeIn.call(this);
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}
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});
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}, [], this);
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}
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function showLayersWithFadeIn() {
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this.tweens.add({
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targets: [firstLayer, secondLayer, thirdLayer],
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alpha: 1,
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duration: 1000, // Duration of the tween in milliseconds
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delay: 500, // Delay before the fade-in starts
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ease: 'Power2', // Easing function (e.g., 'Linear', 'Cubic', 'Elastic', etc.)
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});
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let textX, textY;
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let textX, textY;
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firstLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer1');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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textY = isMobile ? customHeight / 5 : customHeight / 2;
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const firstTextLayer = this.add.text(textX, textY, '1. Tall Down', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slantLeftAudio = this.sound.add('tallDown');
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const firstTextLayer = this.add.text(textX, textY, '1. Slant Left', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slantLeftAudio = this.sound.add('slantLeft');
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slantLeftAudio.play();
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firstLayer.setDepth(1);
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firstLayer.setAlpha(0.5);
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@@ -101,8 +81,8 @@ import Layout from "../../layouts/Layout.astro";
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secondLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer2');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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const secondTextLayer = this.add.text(textX, textY, '2. Slide Around', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slantRightAudio = this.sound.add('slideAround');
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const secondTextLayer = this.add.text(textX, textY, '2. Slant Right', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slantRightAudio = this.sound.add('slantRight');
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secondTextLayer.setVisible(false);
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secondLayer.setDepth(1);
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secondLayer.setAlpha(0.5);
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@@ -111,8 +91,8 @@ import Layout from "../../layouts/Layout.astro";
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thirdLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer3');
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textX = isMobile ? customWidth / 3 : customWidth * 0.75;
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const thirdTextLayer = this.add.text(textX, textY, '3. Slide Around', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slideAudio = this.sound.add('slideAround');
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const thirdTextLayer = this.add.text(textX, textY, '3. Slide', { font: '700 40px quicksand', fill: '#05b3a4'});
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const slideAudio = this.sound.add('slide');
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thirdTextLayer.setVisible(false);
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thirdLayer.setDepth(1.1);
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// thirdLayer.setScale(1.15);
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@@ -164,6 +144,7 @@ import Layout from "../../layouts/Layout.astro";
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this.input.on('pointerdown', function (pointer) {
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isDrawing = true;
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graphics.moveTo(pointer.x, pointer.y);
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console.log("Start Position", pointer.x, pointer.y)
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});
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this.input.on('pointerup', function () {
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@@ -176,7 +157,56 @@ import Layout from "../../layouts/Layout.astro";
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graphics.lineTo(pointer.x, pointer.y);
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graphics.strokePath();
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});
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const handPointerLeft = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
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const startHeightLeft = customHeight /2 - 140;
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const endHeightLeft = customHeight / 2 + 140;
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const startWidthLeft = customWidth / 2 + 10;
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const endWidthLeft = customWidth / 2 + 10;
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handPointerLeft.setScale(0.5).setDepth(2); // Adjust scale as needed
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this.tweens.add({
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targets: handPointerLeft,
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x: {
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getStart: () => startWidthLeft,
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getEnd: () => endWidthLeft,
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}, // End x position
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y: {
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getStart: () => startHeightLeft,
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getEnd: () => endHeightLeft,
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},
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duration: 3000, // Duration of each bounce
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ease: 'Sine.easeInOut',
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yoyo: false,
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repeat: -1 // -1 means it will repeat indefinitely
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});
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handPointerLeft.setVisible(false);
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// Start Position 626 317
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let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
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hideButton.setInteractive().on('pointerdown', () => {
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isDemoButtonClicked = false;
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firstScreen.setVisible(false);
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hideButton.setVisible(false); // Hide the "Hide" button
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demoButton.setVisible(true); // Show the "Demo" button
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graphics.setVisible(true);
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handPointerLeft.setVisible(false);
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});
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hideButton.setVisible(false);
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let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
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demoButton.setInteractive().on('pointerdown', () => {
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graphics.setVisible(false);
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firstScreen.setVisible(true);
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demoButton.setVisible(false); // Hide the "Demo" button
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hideButton.setVisible(true); // Show the "Hide" button
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handPointerLeft.setVisible(true);
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});
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}
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// function showLayersWithFadeIn() {
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// }
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function update() {
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// Update any game logic if needed
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148
src/pages/guided-tracing/o.astro
Normal file
148
src/pages/guided-tracing/o.astro
Normal file
@@ -0,0 +1,148 @@
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---
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import Layout from "../../layouts/Layout.astro";
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---
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<Layout title="Guided Letter Tracing Game">
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<main>
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<div>
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</div>
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<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
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</main>
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</Layout>
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<script is:inline>
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const isMobile = window.innerWidth <= 768;
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const drawingZone = {
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x: isMobile ? 0 : window.innerWidth / 4,
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y: window.innerHeight / 4,
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width: isMobile ? window.innerWidth : window.innerWidth / 2,
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height: window.innerHeight / 2,
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};
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const config = {
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type: Phaser.AUTO,
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width: window.innerWidth,
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height: window.innerHeight,
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backgroundColor: 0xFFFFFF,
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
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},
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scene: {
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preload: preload,
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create: create,
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update: update
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}
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};
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const game = new Phaser.Game(config);
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const customWidth = window.innerWidth;
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const customHeight = window.innerHeight;
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let firstLayer;
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let graphics;
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let isDrawing = false;
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let ellipseCenter;
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let ellipseRadiusX = 74;
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let ellipseRadiusY = 100;
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let angle = 0;
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let rotationSpeed = 0.02; // Adjust rotation speed as needed
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let rotatingObject;
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// let hideButton;
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function preload() {
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this.load.svg('letterO', '/assets/capital-letter/o.svg');
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this.load.svg('layer1', '/assets/capital-letter/o.svg');
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this.load.audio('hookAroundClose', '/assets/audio/hook-arround-close.mp3');
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this.load.image('topLogo', '/assets/top_logo.png');
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this.load.svg('succesImage', '/assets/svg/tick.svg');
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this.load.svg('handPointer', '/assets/svg/hand.svg');
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}
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function create() {
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this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
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this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
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const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterO');
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firstScreen.setVisible(false);
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const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
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const baseFontSize = 20;
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const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
|
||||
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : A', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
|
||||
|
||||
let textX, textY;
|
||||
|
||||
firstLayer = this.add.image(customWidth / 2, customHeight / 2, 'layer1');
|
||||
textX = isMobile ? customWidth / 3 : customWidth * 0.75;
|
||||
textY = isMobile ? customHeight / 5 : customHeight / 2;
|
||||
const firstTextLayer = this.add.text(textX, textY, '1. Hook Around Close', { font: '700 40px quicksand', fill: '#05b3a4'});
|
||||
const hookAroundClose = this.sound.add('hookAroundClose');
|
||||
hookAroundClose.play();
|
||||
firstLayer.setDepth(1);
|
||||
firstLayer.setAlpha(0.5);
|
||||
firstLayer.setInteractive({ draggable: true });
|
||||
|
||||
|
||||
|
||||
firstLayer.on('drag', (pointer) => {
|
||||
if (pointer.isDown) {
|
||||
firstTextLayer.setVisible(false);
|
||||
firstLayer.setAlpha(1);
|
||||
} else {
|
||||
firstLayer.setAlpha(0.5);
|
||||
}
|
||||
});
|
||||
graphics = this.add.graphics();
|
||||
graphics.lineStyle(15, 0x05b3a4, 2).setDepth(2); // Set line style (width, color, alpha)
|
||||
|
||||
this.input.on('pointerdown', function (pointer) {
|
||||
isDrawing = true;
|
||||
graphics.moveTo(pointer.x, pointer.y);
|
||||
// console.log("Start Position", pointer.x, pointer.y)
|
||||
});
|
||||
|
||||
this.input.on('pointerup', function () {
|
||||
isDrawing = false;
|
||||
});
|
||||
|
||||
this.input.on('pointermove', function (pointer) {
|
||||
if (!isDrawing) return;
|
||||
graphics.lineTo(pointer.x, pointer.y);
|
||||
graphics.strokePath();
|
||||
});
|
||||
ellipseCenter = new Phaser.Math.Vector2(customWidth / 2, customHeight / 2); // Center of the ellipse
|
||||
rotatingObject = this.add.sprite(ellipseCenter.x + ellipseRadiusX, ellipseCenter.y, 'handPointer');
|
||||
rotatingObject.setScale(0.5).setDepth(2); // Adjust scale as needed
|
||||
|
||||
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
|
||||
hideButton.setInteractive().on('pointerdown', () => {
|
||||
isDemoButtonClicked = false;
|
||||
firstScreen.setVisible(false);
|
||||
hideButton.setVisible(false); // Hide the "Hide" button
|
||||
demoButton.setVisible(true); // Show the "Demo" button
|
||||
graphics.setVisible(true);
|
||||
hideButton.setVisible(false);
|
||||
rotatingObject.setVisible(false);
|
||||
});
|
||||
hideButton.setVisible(false);
|
||||
rotatingObject.setVisible(false);
|
||||
|
||||
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
|
||||
demoButton.setInteractive().on('pointerdown', () => {
|
||||
graphics.setVisible(false);
|
||||
firstScreen.setVisible(true);
|
||||
demoButton.setVisible(false); // Hide the "Demo" button
|
||||
hideButton.setVisible(true); // Show the "Hide" button
|
||||
rotatingObject.setVisible(true);
|
||||
});
|
||||
}
|
||||
|
||||
function update() {
|
||||
angle -= rotationSpeed;
|
||||
const x = ellipseCenter.x + ellipseRadiusX * Math.cos(angle);
|
||||
const y = ellipseCenter.y + ellipseRadiusY * Math.sin(angle);
|
||||
|
||||
rotatingObject.x = x;
|
||||
rotatingObject.y = y;
|
||||
|
||||
// Rotate the object based on the angle (optional)
|
||||
rotatingObject.rotation = angle;
|
||||
}
|
||||
</script>
|
||||
@@ -31,7 +31,7 @@ import Layout from "../../layouts/Layout.astro";
|
||||
function preload() {
|
||||
// Preload your assets here
|
||||
this.load.image('letterA', '/assets/capital-letter/a.svg');
|
||||
this.load.svg('handPointer', '/assets/svg/hand.svg')
|
||||
this.load.svg('handPointer', '/assets/svg/hand.svg');
|
||||
// Load other assets as needed
|
||||
}
|
||||
|
||||
46
src/pages/tracing/half-round.astro
Normal file
46
src/pages/tracing/half-round.astro
Normal file
@@ -0,0 +1,46 @@
|
||||
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
|
||||
<!-- this.load.image('handPointer', '/assets/svg/hand.svg'); -->
|
||||
<script is:inline>
|
||||
const config = {
|
||||
type: Phaser.AUTO,
|
||||
width: 800,
|
||||
height: 600,
|
||||
scene: {
|
||||
create: create
|
||||
}
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
|
||||
let svgPath = "M100,200 C100,100 400,100 400,200";
|
||||
let points = parseSvgPath(svgPath);
|
||||
|
||||
function create() {
|
||||
// Visualize the SVG path using Phaser graphics (optional)
|
||||
const graphics = this.add.graphics();
|
||||
graphics.lineStyle(2, 0xffffff);
|
||||
for (let i = 0; i < points.length - 1; i++) {
|
||||
graphics.lineBetween(points[i].x, points[i].y, points[i + 1].x, points[i + 1].y);
|
||||
}
|
||||
}
|
||||
|
||||
function parseSvgPath(path) {
|
||||
// Parse SVG path data to extract points
|
||||
// This is a simple example and may not cover all SVG path commands
|
||||
const commands = path.match(/[a-df-z]|[\-+]?\d+(\.\d+)?/ig);
|
||||
const points = [];
|
||||
let currentPoint = { x: 0, y: 0 };
|
||||
|
||||
commands.forEach((command, index) => {
|
||||
if (!isNaN(command)) {
|
||||
const isX = (index % 2 === 0);
|
||||
currentPoint[isX ? 'x' : 'y'] = parseFloat(command);
|
||||
points.push({ ...currentPoint });
|
||||
}
|
||||
});
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
56
src/pages/tracing/round.astro
Normal file
56
src/pages/tracing/round.astro
Normal file
@@ -0,0 +1,56 @@
|
||||
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
|
||||
<!-- this.load.image('handPointer', '/assets/svg/hand.svg'); -->
|
||||
<script is:inline>
|
||||
const config = {
|
||||
type: Phaser.AUTO,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
scene: {
|
||||
preload: preload,
|
||||
create: create,
|
||||
update: update
|
||||
}
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
const customWidth = window.innerWidth;
|
||||
const customHeight = window.innerHeight;
|
||||
let ellipseCenter;
|
||||
let ellipseRadiusX = 74;
|
||||
let ellipseRadiusY = 100;
|
||||
let angle = 0;
|
||||
let rotationSpeed = 0.02; // Adjust rotation speed as needed
|
||||
let rotatingObject;
|
||||
|
||||
function preload(){
|
||||
this.load.image('handPointer', '/assets/svg/hand.svg');
|
||||
this.load.image('letterO', '/assets/capital-letter/o.svg')
|
||||
}
|
||||
function create() {
|
||||
this.add.image(customWidth / 2, customHeight / 2, 'letterO');
|
||||
// Create an ellipse (in this case, a visual representation)
|
||||
// const graphics = this.add.graphics();
|
||||
// graphics.lineStyle(2, 0xffffff);
|
||||
// graphics.strokeEllipse(customWidth / 2, customHeight / 2, ellipseRadiusX * 2, ellipseRadiusY * 2);
|
||||
|
||||
ellipseCenter = new Phaser.Math.Vector2(customWidth / 2, customHeight / 2); // Center of the ellipse
|
||||
rotatingObject = this.add.sprite(ellipseCenter.x + ellipseRadiusX, ellipseCenter.y, 'handPointer');
|
||||
rotatingObject.setScale(0.5).setDepth(2); // Adjust scale as needed
|
||||
}
|
||||
|
||||
function update() {
|
||||
// Update the angle for rotation
|
||||
angle -= rotationSpeed;
|
||||
|
||||
// Calculate new position based on the angle and radii
|
||||
const x = ellipseCenter.x + ellipseRadiusX * Math.cos(angle);
|
||||
const y = ellipseCenter.y + ellipseRadiusY * Math.sin(angle);
|
||||
|
||||
rotatingObject.x = x;
|
||||
rotatingObject.y = y;
|
||||
|
||||
// Rotate the object based on the angle (optional)
|
||||
rotatingObject.rotation = angle;
|
||||
}
|
||||
|
||||
</script>
|
||||
@@ -32,7 +32,6 @@ import Layout from "../../layouts/Layout.astro";
|
||||
update: update
|
||||
}
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
const customWidth = window.innerWidth;
|
||||
const customHeight = window.innerHeight;
|
||||
@@ -51,9 +50,9 @@ import Layout from "../../layouts/Layout.astro";
|
||||
this.load.audio('slide', '/assets/audio/slide.mp3');
|
||||
this.load.image('topLogo', '/assets/top_logo.png');
|
||||
this.load.svg('succesImage', '/assets/svg/tick.svg');
|
||||
this.load.svg('handPointer', '/assets/svg/hand.svg');
|
||||
}
|
||||
|
||||
|
||||
function create() {
|
||||
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
|
||||
this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
|
||||
@@ -61,19 +60,28 @@ import Layout from "../../layouts/Layout.astro";
|
||||
const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterA');
|
||||
firstScreen.setVisible(false);
|
||||
|
||||
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Hide", { font: '24px quicksand', fill: '#05b3a4' });
|
||||
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
|
||||
hideButton.setInteractive().on('pointerdown', () => {
|
||||
isDemoButtonClicked = false;
|
||||
firstScreen.setVisible(false);
|
||||
hideButton.setVisible(false); // Hide the "Hide" button
|
||||
demoButton.setVisible(true); // Show the "Demo" button
|
||||
graphics.setVisible(true);
|
||||
handPointerLeft.setVisible(false);
|
||||
handPointerRight.setVisible(false);
|
||||
handPointeSlide.setVisible(false);
|
||||
});
|
||||
hideButton.setVisible(false);
|
||||
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Demo", { font: '24px quicksand', fill: '#05b3a4' });
|
||||
|
||||
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
|
||||
demoButton.setInteractive().on('pointerdown', () => {
|
||||
graphics.setVisible(false);
|
||||
firstScreen.setVisible(true);
|
||||
demoButton.setVisible(false); // Hide the "Demo" button
|
||||
hideButton.setVisible(true); // Show the "Hide" button
|
||||
handPointerLeft.setVisible(true);
|
||||
handPointerRight.setVisible(true);
|
||||
handPointeSlide.setVisible(true);
|
||||
});
|
||||
|
||||
|
||||
@@ -159,6 +167,7 @@ import Layout from "../../layouts/Layout.astro";
|
||||
this.input.on('pointerdown', function (pointer) {
|
||||
isDrawing = true;
|
||||
graphics.moveTo(pointer.x, pointer.y);
|
||||
console.log("Start Position", pointer.x, pointer.y)
|
||||
});
|
||||
|
||||
this.input.on('pointerup', function () {
|
||||
@@ -171,6 +180,81 @@ import Layout from "../../layouts/Layout.astro";
|
||||
graphics.lineTo(pointer.x, pointer.y);
|
||||
graphics.strokePath();
|
||||
});
|
||||
const handPointerLeft = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
|
||||
const startHeightLeft = customHeight /2 - 140; // Starting y position
|
||||
const endHeightLeft = 567; // Ending y position
|
||||
const startWidthLeft = customWidth / 2 + 20;
|
||||
const endWidthLeft = customWidth / 2 - 65;
|
||||
// handPointer.setOrigin(0.5, 0.5);
|
||||
handPointerLeft.setScale(0.5).setDepth(2); // Adjust scale as needed
|
||||
// Define the bounce animation
|
||||
this.tweens.add({
|
||||
targets: handPointerLeft,
|
||||
x: {
|
||||
getStart: () => startWidthLeft,
|
||||
getEnd: () => endWidthLeft,
|
||||
}, // End x position
|
||||
y: {
|
||||
getStart: () => startHeightLeft,
|
||||
getEnd: () => endHeightLeft,
|
||||
},
|
||||
duration: 3000, // Duration of each bounce
|
||||
ease: 'Sine.easeInOut',
|
||||
yoyo: false,
|
||||
repeat: -1 // -1 means it will repeat indefinitely
|
||||
});
|
||||
const handPointerRight = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
|
||||
const startHeightRight = customHeight /2 - 140; // Starting y position
|
||||
const endHeightRight = 567; // Ending y position
|
||||
const startWidthRight = customWidth / 2 + 20;
|
||||
const endWidthRight = customWidth - 530;
|
||||
// handPointer.setOrigin(0.5, 0.5);
|
||||
handPointerRight.setScale(0.5).setDepth(2).setAngle(360); // Adjust scale as needed
|
||||
// Define the bounce animation
|
||||
this.tweens.add({
|
||||
targets: handPointerRight,
|
||||
x: {
|
||||
getStart: () => startWidthRight,
|
||||
getEnd: () => endWidthRight,
|
||||
}, // End x position
|
||||
y: {
|
||||
getStart: () => startHeightRight,
|
||||
getEnd: () => endHeightRight,
|
||||
},
|
||||
duration: 3000, // Duration of each bounce
|
||||
ease: 'Sine.easeInOut',
|
||||
yoyo: false,
|
||||
repeat: -1 // -1 means it will repeat indefinitely
|
||||
});
|
||||
const handPointeSlide = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
|
||||
const startHeightSlide = customHeight / 2 + 17; // Starting y position
|
||||
const endHeightSlide = customHeight / 2 + 17; // Ending y position
|
||||
|
||||
const startWidthSlide = customWidth / 2 - 60;
|
||||
const endWidthSlide = customWidth / 2 + 55;
|
||||
// handPointer.setOrigin(0.5, 0.5);
|
||||
handPointeSlide.setScale(0.5).setDepth(2).setAngle(45); // Adjust scale as needed
|
||||
// Define the bounce animation
|
||||
this.tweens.add({
|
||||
targets: handPointeSlide,
|
||||
x: {
|
||||
getStart: () => startWidthSlide,
|
||||
getEnd: () => endWidthSlide,
|
||||
}, // End x position
|
||||
y: {
|
||||
getStart: () => startHeightSlide,
|
||||
getEnd: () => endHeightSlide,
|
||||
},
|
||||
duration: 3000, // Duration of each bounce
|
||||
ease: 'Sine.easeInOut',
|
||||
yoyo: false,
|
||||
repeat: -1 // -1 means it will repeat indefinitely
|
||||
});
|
||||
handPointerLeft.setVisible(false);
|
||||
handPointerRight.setVisible(false);
|
||||
handPointeSlide.setVisible(false);
|
||||
|
||||
// Start Position 626 317
|
||||
|
||||
}
|
||||
// function showLayersWithFadeIn() {
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
<script is:inline>
|
||||
function create() {
|
||||
const startX = 100; // X coordinate for the start point
|
||||
const startY = 300; // Y coordinate for the start point
|
||||
const endY = 500; // Y coordinate for the end point
|
||||
|
||||
const ball = this.add.sprite(startX, startY, 'ball');
|
||||
ball.setScale(0.5); // Adjust scale as needed
|
||||
ball.setOrigin(0.5, 0.5);
|
||||
|
||||
// Define the bounce animation
|
||||
this.tweens.add({
|
||||
targets: ball,
|
||||
y: endY, // End point Y coordinate
|
||||
duration: 1000, // Duration of each bounce
|
||||
ease: 'Sine.easeInOut',
|
||||
yoyo: true,
|
||||
repeat: -1 // -1 means it will repeat indefinitely
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
Reference in New Issue
Block a user