work on animation

This commit is contained in:
2023-10-02 21:38:33 +05:30
parent c4edb94593
commit d7e64fff32
92 changed files with 8151 additions and 6690 deletions

View File

@@ -31,7 +31,7 @@ import Layout from "../../layouts/Layout.astro";
function preload() {
// Preload your assets here
this.load.image('letterA', '/assets/capital-letter/a.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg')
this.load.svg('handPointer', '/assets/svg/hand.svg');
// Load other assets as needed
}

View File

@@ -0,0 +1,46 @@
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
<!-- this.load.image('handPointer', '/assets/svg/hand.svg'); -->
<script is:inline>
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
scene: {
create: create
}
};
const game = new Phaser.Game(config);
let svgPath = "M100,200 C100,100 400,100 400,200";
let points = parseSvgPath(svgPath);
function create() {
// Visualize the SVG path using Phaser graphics (optional)
const graphics = this.add.graphics();
graphics.lineStyle(2, 0xffffff);
for (let i = 0; i < points.length - 1; i++) {
graphics.lineBetween(points[i].x, points[i].y, points[i + 1].x, points[i + 1].y);
}
}
function parseSvgPath(path) {
// Parse SVG path data to extract points
// This is a simple example and may not cover all SVG path commands
const commands = path.match(/[a-df-z]|[\-+]?\d+(\.\d+)?/ig);
const points = [];
let currentPoint = { x: 0, y: 0 };
commands.forEach((command, index) => {
if (!isNaN(command)) {
const isX = (index % 2 === 0);
currentPoint[isX ? 'x' : 'y'] = parseFloat(command);
points.push({ ...currentPoint });
}
});
return points;
}
</script>

View File

@@ -0,0 +1,56 @@
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
<!-- this.load.image('handPointer', '/assets/svg/hand.svg'); -->
<script is:inline>
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let ellipseCenter;
let ellipseRadiusX = 74;
let ellipseRadiusY = 100;
let angle = 0;
let rotationSpeed = 0.02; // Adjust rotation speed as needed
let rotatingObject;
function preload(){
this.load.image('handPointer', '/assets/svg/hand.svg');
this.load.image('letterO', '/assets/capital-letter/o.svg')
}
function create() {
this.add.image(customWidth / 2, customHeight / 2, 'letterO');
// Create an ellipse (in this case, a visual representation)
// const graphics = this.add.graphics();
// graphics.lineStyle(2, 0xffffff);
// graphics.strokeEllipse(customWidth / 2, customHeight / 2, ellipseRadiusX * 2, ellipseRadiusY * 2);
ellipseCenter = new Phaser.Math.Vector2(customWidth / 2, customHeight / 2); // Center of the ellipse
rotatingObject = this.add.sprite(ellipseCenter.x + ellipseRadiusX, ellipseCenter.y, 'handPointer');
rotatingObject.setScale(0.5).setDepth(2); // Adjust scale as needed
}
function update() {
// Update the angle for rotation
angle -= rotationSpeed;
// Calculate new position based on the angle and radii
const x = ellipseCenter.x + ellipseRadiusX * Math.cos(angle);
const y = ellipseCenter.y + ellipseRadiusY * Math.sin(angle);
rotatingObject.x = x;
rotatingObject.y = y;
// Rotate the object based on the angle (optional)
rotatingObject.rotation = angle;
}
</script>

View File

@@ -32,7 +32,6 @@ import Layout from "../../layouts/Layout.astro";
update: update
}
};
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
@@ -51,9 +50,9 @@ import Layout from "../../layouts/Layout.astro";
this.load.audio('slide', '/assets/audio/slide.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
}
function create() {
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : A", { font: '700 40px quicksand', fill: '#05b3a4', });
@@ -61,19 +60,28 @@ import Layout from "../../layouts/Layout.astro";
const firstScreen = this.add.image(customWidth / 2, customHeight / 2, 'letterA');
firstScreen.setVisible(false);
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Hide", { font: '24px quicksand', fill: '#05b3a4' });
let hideButton = this.add.text(customWidth / 2, customHeight / 1.1, "Let`s Do", { font: '24px quicksand', fill: '#05b3a4' });
hideButton.setInteractive().on('pointerdown', () => {
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
handPointerLeft.setVisible(false);
handPointerRight.setVisible(false);
handPointeSlide.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Demo", { font: '24px quicksand', fill: '#05b3a4' });
let demoButton = this.add.text(customWidth / 2, customHeight / 1.1, "Help", { font: '24px quicksand', fill: '#05b3a4' });
demoButton.setInteractive().on('pointerdown', () => {
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
handPointerLeft.setVisible(true);
handPointerRight.setVisible(true);
handPointeSlide.setVisible(true);
});
@@ -159,6 +167,7 @@ import Layout from "../../layouts/Layout.astro";
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
console.log("Start Position", pointer.x, pointer.y)
});
this.input.on('pointerup', function () {
@@ -171,6 +180,81 @@ import Layout from "../../layouts/Layout.astro";
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
const handPointerLeft = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
const startHeightLeft = customHeight /2 - 140; // Starting y position
const endHeightLeft = 567; // Ending y position
const startWidthLeft = customWidth / 2 + 20;
const endWidthLeft = customWidth / 2 - 65;
// handPointer.setOrigin(0.5, 0.5);
handPointerLeft.setScale(0.5).setDepth(2); // Adjust scale as needed
// Define the bounce animation
this.tweens.add({
targets: handPointerLeft,
x: {
getStart: () => startWidthLeft,
getEnd: () => endWidthLeft,
}, // End x position
y: {
getStart: () => startHeightLeft,
getEnd: () => endHeightLeft,
},
duration: 3000, // Duration of each bounce
ease: 'Sine.easeInOut',
yoyo: false,
repeat: -1 // -1 means it will repeat indefinitely
});
const handPointerRight = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
const startHeightRight = customHeight /2 - 140; // Starting y position
const endHeightRight = 567; // Ending y position
const startWidthRight = customWidth / 2 + 20;
const endWidthRight = customWidth - 530;
// handPointer.setOrigin(0.5, 0.5);
handPointerRight.setScale(0.5).setDepth(2).setAngle(360); // Adjust scale as needed
// Define the bounce animation
this.tweens.add({
targets: handPointerRight,
x: {
getStart: () => startWidthRight,
getEnd: () => endWidthRight,
}, // End x position
y: {
getStart: () => startHeightRight,
getEnd: () => endHeightRight,
},
duration: 3000, // Duration of each bounce
ease: 'Sine.easeInOut',
yoyo: false,
repeat: -1 // -1 means it will repeat indefinitely
});
const handPointeSlide = this.add.sprite(customWidth / 2, customHeight / 2, 'handPointer');
const startHeightSlide = customHeight / 2 + 17; // Starting y position
const endHeightSlide = customHeight / 2 + 17; // Ending y position
const startWidthSlide = customWidth / 2 - 60;
const endWidthSlide = customWidth / 2 + 55;
// handPointer.setOrigin(0.5, 0.5);
handPointeSlide.setScale(0.5).setDepth(2).setAngle(45); // Adjust scale as needed
// Define the bounce animation
this.tweens.add({
targets: handPointeSlide,
x: {
getStart: () => startWidthSlide,
getEnd: () => endWidthSlide,
}, // End x position
y: {
getStart: () => startHeightSlide,
getEnd: () => endHeightSlide,
},
duration: 3000, // Duration of each bounce
ease: 'Sine.easeInOut',
yoyo: false,
repeat: -1 // -1 means it will repeat indefinitely
});
handPointerLeft.setVisible(false);
handPointerRight.setVisible(false);
handPointeSlide.setVisible(false);
// Start Position 626 317
}
// function showLayersWithFadeIn() {

View File

@@ -0,0 +1,23 @@
<script is:inline>
function create() {
const startX = 100; // X coordinate for the start point
const startY = 300; // Y coordinate for the start point
const endY = 500; // Y coordinate for the end point
const ball = this.add.sprite(startX, startY, 'ball');
ball.setScale(0.5); // Adjust scale as needed
ball.setOrigin(0.5, 0.5);
// Define the bounce animation
this.tweens.add({
targets: ball,
y: endY, // End point Y coordinate
duration: 1000, // Duration of each bounce
ease: 'Sine.easeInOut',
yoyo: true,
repeat: -1 // -1 means it will repeat indefinitely
});
}
</script>