init mygame
parent
8117642d5a
commit
f350ede7ea
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@ -90,14 +90,34 @@ const blockMatches = [
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targetName: "target4",
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},
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];
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var assetsList = {}
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const params = new URLSearchParams(window.location.search);
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const paramsID = params.get('id');
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const data = fetch(`https://management.beanstalkedu.com/items/game_drag/${encodeURIComponent(paramsID)}`)
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.then(response => response.json())
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.then(data => {
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// console.log(data.data);
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// let ttt="ttt";
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data
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.then(({data}) => {
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console.log("finding:: data",data)
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const {left_image1, right_image1} = data
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assetsList.left_image1 = "https://management.beanstalkedu.com/assets/" + left_image1
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assetsList.right_image1 = "https://management.beanstalkedu.com/assets/" + right_image1
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const config = {
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type: Phaser.AUTO,
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width: window.innerWidth,
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height: window.innerHeight,
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parent: "phaser-example",
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
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},
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scene: MyGame,
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};
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const game = new Phaser.Game(config);
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})
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.catch(error => {
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console.error('Error fetching initial data:', error);
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@ -227,15 +247,15 @@ class MyGame extends Phaser.Scene {
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this.load.image('logo'+i, '/assets/background.jpg');
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}
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this.load.image("tick", '/assets/tick.png');
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this.load.image("bg", '/assets/background.jpg');
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this.load.image("target1", '/assets/yam.png');
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this.load.image("target1", assetsList.right_image1);
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this.load.image("target2", '/assets/hay.png');
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this.load.image("target3", '/assets/mat.png');
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this.load.image("target4", '/assets/star.png');
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this.load.image("border", '/assets/squar.png');
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this.load.spritesheet("blocks1", '/assets/chat.png',{
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this.load.spritesheet("blocks1", assetsList.left_image1,{
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frameWidth: 100,
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frameHeight: 100,
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});
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@ -253,7 +273,6 @@ class MyGame extends Phaser.Scene {
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});
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}
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create() {
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console.log(data)
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const bgWidthX = window.innerWidth / 2;
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const bgWidthY = window.innerHeight / 2;
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this.add.image(bgWidthX, bgWidthY, "bg").setScale(2.4);
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@ -405,21 +424,6 @@ const isMatch = (blockName, targetName) => {
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// console.log("Result", result)
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return match !== undefined;
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};
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const config = {
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type: Phaser.AUTO,
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width: window.innerWidth,
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height: window.innerHeight,
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parent: "phaser-example",
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
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},
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scene: MyGame,
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};
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const game = new Phaser.Game(config);
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</script>
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<style>
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* {
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