phaser-game-bs/src/pages/guided-tracing/d.astro

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---
import Layout from "../../layouts/Layout.astro";
---
<Layout title="Guided Letter Tracing Game">
<main>
<div>
</div>
<script is:inline src="/assets/js/phaser_3.60.0.js"></script>
</main>
</Layout>
<script src="/saveGameData.js" is:inline></script>
<script is:inline>
const isMobile = window.innerWidth <= 768;
const drawingZone = {
x: isMobile ? 0 : window.innerWidth / 4,
y: window.innerHeight / 4,
width: isMobile ? window.innerWidth : window.innerWidth / 2,
height: window.innerHeight / 2,
};
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0xFFFFFF,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
},
scene: {
preload: preload,
create: create,
update: update
}
};
// backgroundImage.png
const game = new Phaser.Game(config);
const customWidth = window.innerWidth;
const customHeight = window.innerHeight;
let firstLayer, secondLayer;
let graphics;
let animatedLetter;
let scoreTotal = 0; let isDrawing = false;
let formattedDateTime;
let gameStartTime = "start time here";
if(isMobile){
cloudeSize = 200;
cloudHeight = 340;
canvasScale = 0.14
canvasHeight = 35;
letterHeight = 60;
letterScale = 0.95;
backgroundScale = 0.8;
sunScale = 0.1;
sunScalePlus = 0.15;
sunWidth = 70;
sunHeight = 70;
animatedVideScale = 0.6
animatedDHeight = 27;
helpButtonHeight = customHeight / 1.1;
helpButtonWidth = customWidth / 2 + 10;
startButtonHeight = customHeight / 1.1;
startButtonWidth = customWidth / 2 - 100;
submitWidth = customWidth / 2 - 100;
submitHeight = customHeight / 1.1;
noticeWidth = window.innerWidth * 0.5 - 100;
noticeHeight = window.innerHeight * 0.38;
} else{
cloudeSize = 500;
cloudHeight = 250;
canvasScale = 0.195;
canvasHeight = 20;
letterHeight = 60;
letterScale = 1.3;
backgroundScale = 1;
sunScale = 0.2;
sunScalePlus = 0.25;
sunWidth = 200;
sunHeight = 100;
animatedVideScale = 0.8;
animatedDHeight = 17;
helpButtonHeight = customHeight / 2 + 40;
helpButtonWidth = customWidth / 1.32;
startButtonHeight = customHeight / 2 - 20;
startButtonWidth = customWidth / 1.32;
submitWidth = customWidth / 1.32;
submitHeight = customHeight / 2 - 20;
noticeWidth = window.innerWidth * 0.5 - 120;
noticeHeight = window.innerHeight * 0.32;
}
window.onload = function() {
currentDate = new Date();
formattedDateTime = currentDate.toLocaleString();
// console.log("Page loaded on: " + formattedDateTime);
};
// let hideButton;
function preload() {
this.load.video('animatedD', '/assets/animated-letter/small_d.mp4');
this.load.svg('letterD', '/assets/small-letter/ds.svg');
this.load.svg('layer1', '/assets/small-letter/ds_l1.svg');
this.load.svg('layer2', '/assets/small-letter/ds_l2.svg');
this.load.audio('audioOne', '/assets/audio/tall-down.mp3');
this.load.audio('audioTwo', '/assets/audio/roll-around.mp3');
this.load.image('topLogo', '/assets/top_logo.png');
this.load.svg('succesImage', '/assets/svg/tick.svg');
this.load.svg('hintImage', '/assets/svg/hint.svg');
this.load.svg('handPointer', '/assets/svg/hand.svg');
this.load.image('backgroundImage', '/assets/bg6.png');
this.load.image('cloud', '/assets/cloud.png');
this.load.image('canvas', '/assets/canvas4.png');
this.load.image('sun', '/assets/sun.png');
this.load.image('bgMobile', '/assets/bgMobile.png');
this.load.image('canvasStand', '/assets/stand2.png');
}
function create() {
submitNotic = this.add.text(window.innerWidth / 2 - 100, window.innerHeight / 2, 'Submitted Successfully', { font: '600 20px Quicksand', fill: 'blue'}).setDepth(3).setVisible(false);
submitButton = this.add.text(submitWidth, submitHeight, "Submit", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 10, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
});
submitButton.setVisible(false);
submitButton.setInteractive().on('pointerdown', () => {
// console.log('Clicked');
submitButton.setVisible(false);
// windowLoad();
submitUserData(this);
})
this.add.image(customWidth / 2 * 1.6 - 0.5, 50, 'topLogo');
this.add.text(customWidth / 10, 20, "Letter : d", { font: '700 40px quicksand', fill: '#05b3a4', });
// this.add.image(customWidth / 2, 50, 'cloud').setDepth(1.9);
const cloud = this.add.tileSprite(customWidth / 2, customHeight / 2 - cloudHeight, customWidth, cloudeSize, 'cloud').setAlpha(0.9);
cloud.setDepth(-1.8);
const scrollSpeed = 0.5;
this.time.addEvent({
loop: true,
callback: () => {
cloud.tilePositionX += scrollSpeed;
},
delay: 16, // Adjust the delay for the desired scrolling speed
});
const sun = this.add.sprite(customWidth - sunWidth, sunHeight, 'sun').setScale(sunScale).setDepth(-1.9);
const scaleFactor = sunScalePlus; // Scale factor (2 means double the size)
const duration = 3000; // Duration of the animation in milliseconds
// Create a scaling tween
this.tweens.add({
targets: sun,
scaleX: scaleFactor,
scaleY: scaleFactor,
duration: duration,
ease: 'Linear',
yoyo: true, // Makes the animation play in reverse
repeat: -1 // Repeat indefinitely
});
const backgroundImages = this.add.image(customWidth / 2, customHeight /2, 'backgroundImage').setDepth(-2).setScale(backgroundScale);
this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setAlpha(0.2).setDepth(0.5).setScale(letterScale);
const firstScreen = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'letterD').setDepth(2).setScale(letterScale);
// const firstScreen = this.add.image(customWidth / 2, customHeight / 2 + letterHeight, 'animatedD').setDepth(2); canvasStand
firstScreen.setVisible(false);
// this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
const canvas = this.add.image(customWidth / 2, customHeight / 2 + canvasHeight, 'canvas').setScale(canvasScale);
// Set up a mask for the drawing area based on the canvas dimensions
const maskGraphics = this.make.graphics()
maskGraphics.fillRect(customWidth / 2 - (canvas.width * canvasScale) / 2, customHeight / 2 + canvasHeight - (canvas.height * canvasScale) / 2, canvas.width * canvasScale, canvas.height * canvasScale);
const mask = maskGraphics.createGeometryMask();
let hideButton = this.add.text(helpButtonWidth, helpButtonHeight, "Let`s Do", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
hideButton.setInteractive().on('pointerdown', () => {
animatedLetter.stop();
isDemoButtonClicked = false;
firstScreen.setVisible(false);
hideButton.setVisible(false); // Hide the "Hide" button
demoButton.setVisible(true); // Show the "Demo" button
graphics.setVisible(true);
animatedLetter.setVisible(false);
});
hideButton.setVisible(false);
let demoButton = this.add.text(helpButtonWidth, helpButtonHeight, "Demo", {
font: '900 24px quicksand',
fill: '#05b3a4',
backgroundColor: '#7c4c23',
padding: { x: 20, y: 10 },
borderRadius: '15px', // Border radius
shadow: {
offsetX: 2, // X offset for the shadow
offsetY: 2, // Y offset for the shadow
color: '#000', // Shadow color
blur: 5, // Shadow blur
fill: true // Apply shadow to fill (background color)
}
});
demoButton.setInteractive().on('pointerdown', () => {
animatedLetter.setCurrentTime(0);
animatedLetter.play(true);
graphics.setVisible(false);
firstScreen.setVisible(true);
demoButton.setVisible(false); // Hide the "Demo" button
hideButton.setVisible(true); // Show the "Hide" button
animatedLetter.setVisible(true);
});
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const baseFontSize = 24;
const responsiveFontSize = (window.innerWidth / 480) * baseFontSize;
const descrptText = this.add.text(screenCenterX, 90, 'Let`s learn how to write letter : d', { font: `${responsiveFontSize}px quicksand`, fill: '#7c4c23', fontWeight : 'bold'}).setOrigin(0.5);
animatedLetter = this.add.video(customWidth / 2 , customHeight / 2 + animatedDHeight, 'animatedD').setDepth(2).setScale(animatedVideScale);
// Play the video
// animatedLetter.play();
animatedLetter.setVisible(false);
// You can set additional properties for the video, such as loop and mute:
animatedLetter.setLoop(true); // Loop the video
animatedLetter.setMute(false); // Unmute the video
animatedLetter.on('complete', function () {
// Video playback is complete
// You can add your code here for what to do when the video finishes.
});
let textX, textY;
firstLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer1').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
textY = isMobile ? customHeight / 5 : customHeight / 2.4;
const secondTextLayer = this.add.text(textX, textY, '2. Tall Down',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioTwoAudio = this.sound.add('audioOne');
// audioOneAudio.play();
firstLayer.setDepth(1);
firstLayer.setAlpha(0.5);
firstLayer.setInteractive({ draggable: true });
secondLayer = this.add.image(customWidth / 2 - 30, customHeight / 2 + letterHeight, 'layer2').setScale(letterScale);
textX = isMobile ? customWidth / 4 : customWidth * 0.75;
const firstTextLayer = this.add.text(textX, textY, '1. Roll Around',{ font: '700 40px quicksand', fill: '#05b3a4'});
const audioOneAudio = this.sound.add('audioTwo');
secondTextLayer.setVisible(false);
secondLayer.setDepth(1);
secondLayer.setAlpha(0.5);
secondLayer.setInteractive({ draggable: true });
secondLayer.setVisible(false);
// Add these variables to keep track of start points
let firstDragStartPoint = { x: 0, y: 0 };
let secondDragStartPoint = { x: 0, y: 0 };
// Add this code for firstLayer
firstLayer.on('dragstart', (pointer) => {
firstDragStartPoint.x = pointer.x;
firstDragStartPoint.y = pointer.y;
});
firstLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(firstDragStartPoint.x, firstDragStartPoint.y, pointer.x, pointer.y);
if (distance >= 100) {
firstTextLayer.setVisible(false);
secondTextLayer.setVisible(true);
audioTwoAudio.play();
secondLayer.setVisible(true);
firstLayer.setAlpha(1);
secondLayer.setAlpha(0.5);
} else {
firstLayer.setAlpha(0.5);
}
});
// Repeat the above code for secondLayer and thirdLayer
// Add this code for secondLayer
secondLayer.on('dragstart', (pointer) => {
secondDragStartPoint.x = pointer.x;
secondDragStartPoint.y = pointer.y;
});
secondLayer.on('drag', (pointer) => {
const distance = Phaser.Math.Distance.Between(secondDragStartPoint.x, secondDragStartPoint.y, pointer.x, pointer.y);
if (distance >=100) {
secondTextLayer.setVisible(false);
secondLayer.setAlpha(1);
} else {
secondLayer.setAlpha(0.5);
}
});
graphics = this.add.graphics();
graphics.setMask(mask);
graphics.lineStyle(15, 0xFFFFFF, 2).setDepth(2); // Set line style (width, color, alpha)
this.input.on('pointerdown', function (pointer) {
isDrawing = true;
graphics.moveTo(pointer.x, pointer.y);
});
this.input.on('pointerup', function () {
isDrawing = false;
});
this.input.on('pointermove', function (pointer) {
if (!isDrawing) return;
graphics.lineTo(pointer.x, pointer.y);
graphics.strokePath();
});
let startButton = this.add.text(startButtonWidth, startButtonHeight, "Start", {
font: '900 24px Quicksand',
fill: '#05b3a4',
backgroundColor : '#7c4c23',
padding: {x: 20, y: 10},
shadow: {
offsetX : 2,
offsetY : 2,
color: '#000',
blur: 5,
fill: true
}
})
firstTextLayer.setVisible(false);
startButton.setInteractive().on('pointerdown', () => {
audioOneAudio.play();
submitButton.setVisible(true);
firstTextLayer.setVisible(true);
animatedLetter.setVisible(false); firstScreen.setVisible(false);
graphics.setVisible(true);
hideButton.setVisible(false);
demoButton.setVisible(true);
startButton.setVisible(false);
})
}
function update() {
}
</script>