init
This commit is contained in:
49
whisper.cpp-1.5.2/examples/whisper.objc/README.md
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49
whisper.cpp-1.5.2/examples/whisper.objc/README.md
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@@ -0,0 +1,49 @@
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# whisper.objc
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Minimal Obj-C application for automatic offline speech recognition.
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The inference runs locally, on-device.
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https://user-images.githubusercontent.com/1991296/197385372-962a6dea-bca1-4d50-bf96-1d8c27b98c81.mp4
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Real-time transcription demo:
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https://user-images.githubusercontent.com/1991296/204126266-ce4177c6-6eca-4bd9-bca8-0e46d9da2364.mp4
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## Usage
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```java
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git clone https://github.com/ggerganov/whisper.cpp
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open whisper.cpp/examples/whisper.objc/whisper.objc.xcodeproj/
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// If you don't want to convert a Core ML model, you can skip this step by create dummy model
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mkdir models/ggml-base.en-encoder.mlmodelc
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```
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Make sure to build the project in `Release`:
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<img width="947" alt="image" src="https://user-images.githubusercontent.com/1991296/197382607-9e1e6d1b-79fa-496f-9d16-b71dc1535701.png">
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Also, don't forget to add the `-DGGML_USE_ACCELERATE` compiler flag for `ggml.c` in Build Phases.
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This can significantly improve the performance of the transcription:
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<img width="1072" alt="image" src="https://user-images.githubusercontent.com/1991296/208511239-8d7cdbd1-aa48-41b5-becd-ca288d53cc07.png">
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## Core ML
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If you want to enable Core ML support, you can add the `-DWHISPER_USE_COREML -DWHISPER_COREML_ALLOW_FALLBACK` compiler flag for `whisper.cpp` in Build Phases:
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<img width="1072" alt="image" src="https://github.com/ggerganov/whisper.cpp/assets/3001525/103e8f57-6eb6-490d-a60c-f6cf6c319324">
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Then follow the [`Core ML support` section of readme](../../README.md#core-ml-support) for convert the model.
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In this project, it also added `-O3 -DNDEBUG` to `Other C Flags`, but adding flags to app proj is not ideal in real world (applies to all C/C++ files), consider splitting xcodeproj in workspace in your own project.
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## Metal
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You can also enable Metal to make the inference run on the GPU of your device. This might or might not be more efficient
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compared to Core ML depending on the model and device that you use.
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To enable Metal, just add `-DGGML_USE_METAL` instead off the `-DWHISPER_USE_COREML` flag and you are ready.
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This will make both the Encoder and the Decoder run on the GPU.
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If you want to run the Encoder with Core ML and the Decoder with Metal then simply add both `-DWHISPER_USE_COREML -DGGML_USE_METAL` flags. That's all!
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||||
<autoresizingMask key="autoresizingMask" flexibleMinX="YES" widthSizable="YES" flexibleMinY="YES" heightSizable="YES"/>
|
||||
<subviews>
|
||||
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" id="VOi-PT-Rbu">
|
||||
<rect key="frame" x="35" y="121" width="156" height="49"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
<color key="backgroundColor" systemColor="opaqueSeparatorColor"/>
|
||||
<color key="tintColor" systemColor="opaqueSeparatorColor"/>
|
||||
<state key="normal" title="Start Capturing">
|
||||
<color key="titleColor" systemColor="labelColor"/>
|
||||
</state>
|
||||
<connections>
|
||||
<action selector="toggleCapture:" destination="BYZ-38-t0r" eventType="touchUpInside" id="BuO-Wf-RgV"/>
|
||||
</connections>
|
||||
</button>
|
||||
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Status: Idle" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Tgu-2q-eHQ">
|
||||
<rect key="frame" x="35" y="78" width="232" height="21"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
<fontDescription key="fontDescription" type="system" pointSize="17"/>
|
||||
<nil key="textColor"/>
|
||||
<nil key="highlightedColor"/>
|
||||
</label>
|
||||
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" fixedFrame="YES" text="Record some speech and press "Transcribe". The result will be displayed here." textAlignment="natural" translatesAutoresizingMaskIntoConstraints="NO" id="mv2-KD-7jn">
|
||||
<rect key="frame" x="35" y="248" width="320" height="300"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
|
||||
<color key="textColor" systemColor="labelColor"/>
|
||||
<fontDescription key="fontDescription" name="Georgia" family="Georgia" pointSize="16"/>
|
||||
<textInputTraits key="textInputTraits" autocapitalizationType="sentences"/>
|
||||
</textView>
|
||||
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" id="Brs-xi-o8i">
|
||||
<rect key="frame" x="35" y="191" width="156" height="49"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
<color key="backgroundColor" systemColor="opaqueSeparatorColor"/>
|
||||
<color key="tintColor" systemColor="opaqueSeparatorColor"/>
|
||||
<state key="normal" title="Transcribe">
|
||||
<color key="titleColor" systemColor="labelColor"/>
|
||||
</state>
|
||||
<connections>
|
||||
<action selector="onTranscribe:" destination="BYZ-38-t0r" eventType="touchUpInside" id="ond-bx-48O"/>
|
||||
<action selector="onTranscribePrepare:" destination="BYZ-38-t0r" eventType="touchDown" id="16T-dN-dfB"/>
|
||||
</connections>
|
||||
</button>
|
||||
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" id="AaW-T2-Ndw">
|
||||
<rect key="frame" x="199" y="191" width="156" height="49"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
<color key="backgroundColor" systemColor="opaqueSeparatorColor"/>
|
||||
<color key="tintColor" systemColor="opaqueSeparatorColor"/>
|
||||
<state key="normal" title="Real-time">
|
||||
<color key="titleColor" systemColor="labelColor"/>
|
||||
</state>
|
||||
<connections>
|
||||
<action selector="onRealtime:" destination="BYZ-38-t0r" eventType="touchUpInside" id="nhn-jT-aQJ"/>
|
||||
</connections>
|
||||
</button>
|
||||
</subviews>
|
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
|
||||
<constraints>
|
||||
<constraint firstItem="Brs-xi-o8i" firstAttribute="trailing" secondItem="VOi-PT-Rbu" secondAttribute="trailing" id="8mF-AW-cbc"/>
|
||||
</constraints>
|
||||
</view>
|
||||
<connections>
|
||||
<outlet property="buttonRealtime" destination="AaW-T2-Ndw" id="gcU-Ol-BOo"/>
|
||||
<outlet property="buttonToggleCapture" destination="VOi-PT-Rbu" id="nis-VC-DQO"/>
|
||||
<outlet property="buttonTranscribe" destination="Brs-xi-o8i" id="N8h-9W-ywb"/>
|
||||
<outlet property="labelStatusInp" destination="Tgu-2q-eHQ" id="1hH-Ql-K6j"/>
|
||||
<outlet property="textviewResult" destination="mv2-KD-7jn" id="RBw-0L-iGj"/>
|
||||
</connections>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="30.769230769230766" y="-28.436018957345969"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
<resources>
|
||||
<systemColor name="labelColor">
|
||||
<color red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
</systemColor>
|
||||
<systemColor name="opaqueSeparatorColor">
|
||||
<color red="0.77647058823529413" green="0.77647058823529413" blue="0.78431372549019607" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
</systemColor>
|
||||
<systemColor name="systemBackgroundColor">
|
||||
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
</systemColor>
|
||||
</resources>
|
||||
</document>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>NSMicrophoneUsageDescription</key>
|
||||
<string>This app requires microphone access in order to transcribe speech</string>
|
||||
<key>UIApplicationSceneManifest</key>
|
||||
<dict>
|
||||
<key>UIApplicationSupportsMultipleScenes</key>
|
||||
<false/>
|
||||
<key>UISceneConfigurations</key>
|
||||
<dict>
|
||||
<key>UIWindowSceneSessionRoleApplication</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>UISceneConfigurationName</key>
|
||||
<string>Default Configuration</string>
|
||||
<key>UISceneDelegateClassName</key>
|
||||
<string>SceneDelegate</string>
|
||||
<key>UISceneStoryboardFile</key>
|
||||
<string>Main</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,15 @@
|
||||
//
|
||||
// SceneDelegate.h
|
||||
// whisper.objc
|
||||
//
|
||||
// Created by Georgi Gerganov on 23.10.22.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
|
||||
|
||||
@property (strong, nonatomic) UIWindow * window;
|
||||
|
||||
@end
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
//
|
||||
// SceneDelegate.m
|
||||
// whisper.objc
|
||||
//
|
||||
// Created by Georgi Gerganov on 23.10.22.
|
||||
//
|
||||
|
||||
#import "SceneDelegate.h"
|
||||
|
||||
@interface SceneDelegate ()
|
||||
|
||||
@end
|
||||
|
||||
@implementation SceneDelegate
|
||||
|
||||
|
||||
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
|
||||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
|
||||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidDisconnect:(UIScene *)scene {
|
||||
// Called as the scene is being released by the system.
|
||||
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
||||
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
||||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
||||
// Called when the scene has moved from an inactive state to an active state.
|
||||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneWillResignActive:(UIScene *)scene {
|
||||
// Called when the scene will move from an active state to an inactive state.
|
||||
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneWillEnterForeground:(UIScene *)scene {
|
||||
// Called as the scene transitions from the background to the foreground.
|
||||
// Use this method to undo the changes made on entering the background.
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidEnterBackground:(UIScene *)scene {
|
||||
// Called as the scene transitions from the foreground to the background.
|
||||
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
||||
// to restore the scene back to its current state.
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// ViewController.h
|
||||
// whisper.objc
|
||||
//
|
||||
// Created by Georgi Gerganov on 23.10.22.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
#import <AudioToolbox/AudioQueue.h>
|
||||
|
||||
#define NUM_BUFFERS 3
|
||||
#define MAX_AUDIO_SEC 30
|
||||
#define SAMPLE_RATE 16000
|
||||
|
||||
struct whisper_context;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ggwaveId;
|
||||
bool isCapturing;
|
||||
bool isTranscribing;
|
||||
bool isRealtime;
|
||||
UILabel * labelReceived;
|
||||
|
||||
AudioQueueRef queue;
|
||||
AudioStreamBasicDescription dataFormat;
|
||||
AudioQueueBufferRef buffers[NUM_BUFFERS];
|
||||
|
||||
int n_samples;
|
||||
int16_t * audioBufferI16;
|
||||
float * audioBufferF32;
|
||||
|
||||
struct whisper_context * ctx;
|
||||
|
||||
void * vc;
|
||||
} StateInp;
|
||||
|
||||
@interface ViewController : UIViewController
|
||||
{
|
||||
StateInp stateInp;
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -0,0 +1,304 @@
|
||||
//
|
||||
// ViewController.m
|
||||
// whisper.objc
|
||||
//
|
||||
// Created by Georgi Gerganov on 23.10.22.
|
||||
//
|
||||
|
||||
#import "ViewController.h"
|
||||
|
||||
#import "whisper.h"
|
||||
|
||||
#define NUM_BYTES_PER_BUFFER 16*1024
|
||||
|
||||
// callback used to process captured audio
|
||||
void AudioInputCallback(void * inUserData,
|
||||
AudioQueueRef inAQ,
|
||||
AudioQueueBufferRef inBuffer,
|
||||
const AudioTimeStamp * inStartTime,
|
||||
UInt32 inNumberPacketDescriptions,
|
||||
const AudioStreamPacketDescription * inPacketDescs);
|
||||
|
||||
@interface ViewController ()
|
||||
|
||||
@property (weak, nonatomic) IBOutlet UILabel *labelStatusInp;
|
||||
@property (weak, nonatomic) IBOutlet UIButton *buttonToggleCapture;
|
||||
@property (weak, nonatomic) IBOutlet UIButton *buttonTranscribe;
|
||||
@property (weak, nonatomic) IBOutlet UIButton *buttonRealtime;
|
||||
@property (weak, nonatomic) IBOutlet UITextView *textviewResult;
|
||||
|
||||
@end
|
||||
|
||||
@implementation ViewController
|
||||
|
||||
- (void)setupAudioFormat:(AudioStreamBasicDescription*)format
|
||||
{
|
||||
format->mSampleRate = WHISPER_SAMPLE_RATE;
|
||||
format->mFormatID = kAudioFormatLinearPCM;
|
||||
format->mFramesPerPacket = 1;
|
||||
format->mChannelsPerFrame = 1;
|
||||
format->mBytesPerFrame = 2;
|
||||
format->mBytesPerPacket = 2;
|
||||
format->mBitsPerChannel = 16;
|
||||
format->mReserved = 0;
|
||||
format->mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
|
||||
}
|
||||
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
|
||||
// whisper.cpp initialization
|
||||
{
|
||||
// load the model
|
||||
NSString *modelPath = [[NSBundle mainBundle] pathForResource:@"ggml-base.en" ofType:@"bin"];
|
||||
|
||||
// check if the model exists
|
||||
if (![[NSFileManager defaultManager] fileExistsAtPath:modelPath]) {
|
||||
NSLog(@"Model file not found");
|
||||
return;
|
||||
}
|
||||
|
||||
NSLog(@"Loading model from %@", modelPath);
|
||||
|
||||
// create ggml context
|
||||
|
||||
struct whisper_context_params cparams = whisper_context_default_params();
|
||||
#if TARGET_OS_SIMULATOR
|
||||
cparams.use_gpu = false;
|
||||
NSLog(@"Running on simulator, using CPU");
|
||||
#endif
|
||||
stateInp.ctx = whisper_init_from_file_with_params([modelPath UTF8String], cparams);
|
||||
|
||||
// check if the model was loaded successfully
|
||||
if (stateInp.ctx == NULL) {
|
||||
NSLog(@"Failed to load model");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// initialize audio format and buffers
|
||||
{
|
||||
[self setupAudioFormat:&stateInp.dataFormat];
|
||||
|
||||
stateInp.n_samples = 0;
|
||||
stateInp.audioBufferI16 = malloc(MAX_AUDIO_SEC*SAMPLE_RATE*sizeof(int16_t));
|
||||
stateInp.audioBufferF32 = malloc(MAX_AUDIO_SEC*SAMPLE_RATE*sizeof(float));
|
||||
}
|
||||
|
||||
stateInp.isTranscribing = false;
|
||||
stateInp.isRealtime = false;
|
||||
}
|
||||
|
||||
-(IBAction) stopCapturing {
|
||||
NSLog(@"Stop capturing");
|
||||
|
||||
_labelStatusInp.text = @"Status: Idle";
|
||||
|
||||
[_buttonToggleCapture setTitle:@"Start capturing" forState:UIControlStateNormal];
|
||||
[_buttonToggleCapture setBackgroundColor:[UIColor grayColor]];
|
||||
|
||||
stateInp.isCapturing = false;
|
||||
|
||||
AudioQueueStop(stateInp.queue, true);
|
||||
for (int i = 0; i < NUM_BUFFERS; i++) {
|
||||
AudioQueueFreeBuffer(stateInp.queue, stateInp.buffers[i]);
|
||||
}
|
||||
|
||||
AudioQueueDispose(stateInp.queue, true);
|
||||
}
|
||||
|
||||
- (IBAction)toggleCapture:(id)sender {
|
||||
if (stateInp.isCapturing) {
|
||||
// stop capturing
|
||||
[self stopCapturing];
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// initiate audio capturing
|
||||
NSLog(@"Start capturing");
|
||||
|
||||
stateInp.n_samples = 0;
|
||||
stateInp.vc = (__bridge void *)(self);
|
||||
|
||||
OSStatus status = AudioQueueNewInput(&stateInp.dataFormat,
|
||||
AudioInputCallback,
|
||||
&stateInp,
|
||||
CFRunLoopGetCurrent(),
|
||||
kCFRunLoopCommonModes,
|
||||
0,
|
||||
&stateInp.queue);
|
||||
|
||||
if (status == 0) {
|
||||
for (int i = 0; i < NUM_BUFFERS; i++) {
|
||||
AudioQueueAllocateBuffer(stateInp.queue, NUM_BYTES_PER_BUFFER, &stateInp.buffers[i]);
|
||||
AudioQueueEnqueueBuffer (stateInp.queue, stateInp.buffers[i], 0, NULL);
|
||||
}
|
||||
|
||||
stateInp.isCapturing = true;
|
||||
status = AudioQueueStart(stateInp.queue, NULL);
|
||||
if (status == 0) {
|
||||
_labelStatusInp.text = @"Status: Capturing";
|
||||
[sender setTitle:@"Stop Capturing" forState:UIControlStateNormal];
|
||||
[_buttonToggleCapture setBackgroundColor:[UIColor redColor]];
|
||||
}
|
||||
}
|
||||
|
||||
if (status != 0) {
|
||||
[self stopCapturing];
|
||||
}
|
||||
}
|
||||
|
||||
- (IBAction)onTranscribePrepare:(id)sender {
|
||||
_textviewResult.text = @"Processing - please wait ...";
|
||||
|
||||
if (stateInp.isRealtime) {
|
||||
[self onRealtime:(id)sender];
|
||||
}
|
||||
|
||||
if (stateInp.isCapturing) {
|
||||
[self stopCapturing];
|
||||
}
|
||||
}
|
||||
|
||||
- (IBAction)onRealtime:(id)sender {
|
||||
stateInp.isRealtime = !stateInp.isRealtime;
|
||||
|
||||
if (stateInp.isRealtime) {
|
||||
[_buttonRealtime setBackgroundColor:[UIColor greenColor]];
|
||||
} else {
|
||||
[_buttonRealtime setBackgroundColor:[UIColor grayColor]];
|
||||
}
|
||||
|
||||
NSLog(@"Realtime: %@", stateInp.isRealtime ? @"ON" : @"OFF");
|
||||
}
|
||||
|
||||
- (IBAction)onTranscribe:(id)sender {
|
||||
if (stateInp.isTranscribing) {
|
||||
return;
|
||||
}
|
||||
|
||||
NSLog(@"Processing %d samples", stateInp.n_samples);
|
||||
|
||||
stateInp.isTranscribing = true;
|
||||
|
||||
// dispatch the model to a background thread
|
||||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||||
// process captured audio
|
||||
// convert I16 to F32
|
||||
for (int i = 0; i < self->stateInp.n_samples; i++) {
|
||||
self->stateInp.audioBufferF32[i] = (float)self->stateInp.audioBufferI16[i] / 32768.0f;
|
||||
}
|
||||
|
||||
// run the model
|
||||
struct whisper_full_params params = whisper_full_default_params(WHISPER_SAMPLING_GREEDY);
|
||||
|
||||
// get maximum number of threads on this device (max 8)
|
||||
const int max_threads = MIN(8, (int)[[NSProcessInfo processInfo] processorCount]);
|
||||
|
||||
params.print_realtime = true;
|
||||
params.print_progress = false;
|
||||
params.print_timestamps = true;
|
||||
params.print_special = false;
|
||||
params.translate = false;
|
||||
params.language = "en";
|
||||
params.n_threads = max_threads;
|
||||
params.offset_ms = 0;
|
||||
params.no_context = true;
|
||||
params.single_segment = self->stateInp.isRealtime;
|
||||
params.no_timestamps = params.single_segment;
|
||||
|
||||
CFTimeInterval startTime = CACurrentMediaTime();
|
||||
|
||||
whisper_reset_timings(self->stateInp.ctx);
|
||||
|
||||
if (whisper_full(self->stateInp.ctx, params, self->stateInp.audioBufferF32, self->stateInp.n_samples) != 0) {
|
||||
NSLog(@"Failed to run the model");
|
||||
self->_textviewResult.text = @"Failed to run the model";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
whisper_print_timings(self->stateInp.ctx);
|
||||
|
||||
CFTimeInterval endTime = CACurrentMediaTime();
|
||||
|
||||
NSLog(@"\nProcessing time: %5.3f, on %d threads", endTime - startTime, params.n_threads);
|
||||
|
||||
// result text
|
||||
NSString *result = @"";
|
||||
|
||||
int n_segments = whisper_full_n_segments(self->stateInp.ctx);
|
||||
for (int i = 0; i < n_segments; i++) {
|
||||
const char * text_cur = whisper_full_get_segment_text(self->stateInp.ctx, i);
|
||||
|
||||
// append the text to the result
|
||||
result = [result stringByAppendingString:[NSString stringWithUTF8String:text_cur]];
|
||||
}
|
||||
|
||||
const float tRecording = (float)self->stateInp.n_samples / (float)self->stateInp.dataFormat.mSampleRate;
|
||||
|
||||
// append processing time
|
||||
result = [result stringByAppendingString:[NSString stringWithFormat:@"\n\n[recording time: %5.3f s]", tRecording]];
|
||||
result = [result stringByAppendingString:[NSString stringWithFormat:@" \n[processing time: %5.3f s]", endTime - startTime]];
|
||||
|
||||
// dispatch the result to the main thread
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
self->_textviewResult.text = result;
|
||||
self->stateInp.isTranscribing = false;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
//
|
||||
// Callback implementation
|
||||
//
|
||||
|
||||
void AudioInputCallback(void * inUserData,
|
||||
AudioQueueRef inAQ,
|
||||
AudioQueueBufferRef inBuffer,
|
||||
const AudioTimeStamp * inStartTime,
|
||||
UInt32 inNumberPacketDescriptions,
|
||||
const AudioStreamPacketDescription * inPacketDescs)
|
||||
{
|
||||
StateInp * stateInp = (StateInp*)inUserData;
|
||||
|
||||
if (!stateInp->isCapturing) {
|
||||
NSLog(@"Not capturing, ignoring audio");
|
||||
return;
|
||||
}
|
||||
|
||||
const int n = inBuffer->mAudioDataByteSize / 2;
|
||||
|
||||
NSLog(@"Captured %d new samples", n);
|
||||
|
||||
if (stateInp->n_samples + n > MAX_AUDIO_SEC*SAMPLE_RATE) {
|
||||
NSLog(@"Too much audio data, ignoring");
|
||||
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
ViewController * vc = (__bridge ViewController *)(stateInp->vc);
|
||||
[vc stopCapturing];
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
stateInp->audioBufferI16[stateInp->n_samples + i] = ((short*)inBuffer->mAudioData)[i];
|
||||
}
|
||||
|
||||
stateInp->n_samples += n;
|
||||
|
||||
// put the buffer back in the queue
|
||||
AudioQueueEnqueueBuffer(stateInp->queue, inBuffer, 0, NULL);
|
||||
|
||||
if (stateInp->isRealtime) {
|
||||
// dipatch onTranscribe() to the main thread
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
ViewController * vc = (__bridge ViewController *)(stateInp->vc);
|
||||
[vc onTranscribe:nil];
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
18
whisper.cpp-1.5.2/examples/whisper.objc/whisper.objc/main.m
Normal file
18
whisper.cpp-1.5.2/examples/whisper.objc/whisper.objc/main.m
Normal file
@@ -0,0 +1,18 @@
|
||||
//
|
||||
// main.m
|
||||
// whisper.objc
|
||||
//
|
||||
// Created by Georgi Gerganov on 23.10.22.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppDelegate.h"
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
NSString * appDelegateClassName;
|
||||
@autoreleasepool {
|
||||
// Setup code that might create autoreleased objects goes here.
|
||||
appDelegateClassName = NSStringFromClass([AppDelegate class]);
|
||||
}
|
||||
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
|
||||
}
|
||||
Reference in New Issue
Block a user